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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
My newest character to manage to get off the ground! Haven't really generated any artifacts, but the game gave me a pair of 7LB's recently. Have cleared PC/UD/DD/DDL/VDDL, and have found 2 scroll shops, a pool, and have steady herb sources in DDL and UD:7. Not to mention the big room (took me FOREVER to pacify, had to lure a wererat all the way across the room unfortunately), where i managed to stabilize 4 herb squares, one of morgia/moss, one with stomas, one with spenseweeds, and one with alraunia/curaria mancox. Also have run into about half a dozen(!), maybe more, lesser vaults. I don't think i saw that many on my ENTIRE playthrough with my GE Wizard. Haven't precrowned or anything of that sort of thing yet, but it should come sooner or later, with my steady stoma (first time i got a steady source of that actually). I guess now its to dwarftown and serious herb gathering for stat-training, just thought i'd post this as it seems the RNG is setting me up for a fall, lol. Even if that is the case, I'm just happy I got a char off the ground! (Since that Wiz, i've tried playing 3 dozen or so character, who all either died very quickly, or with which i did something stupid and ruined early, such as a promising archer getting her equip turned to dust, doh!) A few questions: 1) What is the best way to develop learning a bit? Only at Le14 atm, need more to read my books. 2) What's the best way to drop my alignment a bit if i want a precrown instead of a crowning? 3) nothing else atm! EDIT: Got Dwarftown on D:9, yay Going for 2nd win |
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Aragorn Registered user Last page view: 4859 days, 22 hours, 42 minutes and 24 seconds ago. |
Learning is the most difficult stat to train ... It gets trained by reading books/scrolls. So if you have any useless scrolls (like one by Rehetep) keep reading them. Or use scrolls of defense/protection, to beef up your equipment. If you have gemology, then dig for CoK, though they are difficult to find. For alignment - its easy, wait on the dwarftown stair, so some dwarf is close to you, take him/her up/down and kill |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4069 days, 14 hours, 2 minutes and 44 seconds ago. |
Reading scrolls only really helps with Literacy, as far as I'm aware (a ratling pamphlet is better than the papyrus scroll because it doesn't create an array of annoying messages). Reading them for Learning is probably a major waste of time - swapping stats around with potions of exchange after toughness, willpower and dexterity have been maxed is far better, if you don't have access to crystals of knowledge per Gemology (being a Ranger, you don't). You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! [Edited 1 time, last edit on 4/3/2008 at 05:19 (GMT -5) by Silfir] |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
I totally forgot about CoK, but yea, I don't have a good way to get them anyways. It might be awhile until my willpower gets maxed, btw, cuz i haven't spent a whole long time harvesting morgia yet, and have eaten a few claw bug corpses, so my will is only about 11. Ill try the potions of exchange once i have maxed though (I have excellent Pe/Ap/Ma scores too...once will gets higher, learning will be my lowest one, so i should be guaranteed an increase.) Going for 2nd win |
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Worst Player... ever Registered user Last page view: 4693 days, 13 hours, 13 minutes and 10 seconds ago. |
Is reading spellbooks all that important to a ranger anyway? Or any non-spellcasting dependent class? I would figure a ranger would rely on melee, ranged weapons, and wands/potions. For alignment drop you could pick a bunch of pockets and kill two birds with one stone. :) |
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Darren Grey Registered user Last page view: 4240 days, 13 hours, 20 minutes and 34 seconds ago. |
For Learning your only real hope is to invest in Garth's training. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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Doalag Registered user Last page view: 5851 days, 15 hours, 47 minutes and 21 seconds ago. |
Don't you get more skill training at level up with more LE? Also an archer can't use magic? So learn more from books with better LE? |
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Molach Registered user Lord of DurisMud Last page view: 5142 days, 19 hours, 14 minutes and 57 seconds ago. |
Don't you get more skill training at level up with more LE? - Yes, good point. Also an archer can't use magic? - Sure they can. For any melee class some utility spells can be nice. The real dumb races can still get a spell from a wand/potion of wonder, and finding the corresponding book, and then book-casting it. So learn more from books with better LE? - Yes, this is correct. Question of my own: Does book-casting train learning? You are sorta reading a spellbook...based on experience I'd guess either no or infidesimately little, but mabye not.. |
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J. Registered user You'll never get rid of me Last page view: 5665 days, 8 hours, 14 minutes and 54 seconds ago. |
Apparently, casting the spell Identify trains Le. So if you have the spellbook keep on casting that. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
Question: I've continued playing with this character, and so far i've been successful. 70 days into the game, and I have finished all of the dwarf quests, cleared DF, cleared Pyramid, and did all starting dungeons. What i have left as possibilities before i go do ToEF are the TotHK and the Gremlin Cave, along with a dive to the Wall of Flames, although i have yet to find an Amulet of Life Saving for Khelly (I'll have to go pool drinking once i have enough piety, or loot to build piety, stored up). Problem is, I feel i'm still way to weak for the ToEF, and won't be ready anytime soon. I have about 200 hp, 70 pp, limited castings of frost bolt and the ability to book cast it, DV/PV of 66/21 with normal equip on normal tactics atm. I have required resists. I'm thinking I may try and hoard all the higher metal ammo i have (preferably arrows, as Sun's Messenger was my crowning gift) and attack the ACW like an archer...with a potion of confusion/blindness plus a few high metal ammo (all told, 13 across 4 different stack), I might have a chance...Alertness 100 should help also, if i remember right. I also have 4 PoEH/ 1 PoUH. I just realized that I don't think I have specifically asked a question yet, so here it is: Am I ready for the ToEF with this character, or should i build more? Certainly planning on doing the TotHK first, but beyond that, not much else to do (except finish up with stat herbs...i could sickness train, but currently my stats are Wi15, Dx26, To25). The main worry for me is my durability. Well, I'll end this here, as I probably rambled WAY too much above. Advices appreciated =p Going for 2nd win |
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Darren Grey Registered user Last page view: 4240 days, 13 hours, 20 minutes and 34 seconds ago. |
I'd do the High Kings dungeon first, for the simple reason that you have no reason not to. You might find extra nice equipment in there, and you're likely gain levels and xp. You should also do DarkForge if you haven't yet - it's always a good testing ground as to whether or not you can survive in the fire temple. Sounds like you have some good stuff and nice tactics. Main problem is lack of an exceedingly good offense weapon. If you find dragon slaying ammo then you're sorted. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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gut Registered user Painted this one too. Last page view: 4898 days, 15 hours, 37 minutes and 30 seconds ago. |
> I have about 200 hp, 70 pp, limited castings of > frost bolt and the ability to book cast it, How limited are your castings? You might have enough, if you do things efficiently. Also, how many fireproof blankets do you have? You don't want to take your books in there, if you're not sure of protecting them. There is also the possibility of getting another frostbolt book from the druid. Unless that's where you got your present one. After reading your above post, it think it probably is. It might be an option for you to bookcast frostbolt in the ToEF. You can always exit to the wilderness to recover your PP's. The requirements for the 'good book caster' talent are 'careful', 'potent aura', and 'strong aura'. I don't imagine you have many of those, as a ranger, but if you do, it's even more of an option. > i could sickness train, but currently my stats > are Wi15, Dx26, To25) Having Wi at 15 is an invitation to the ACW to confuse you horribly. The sword of Nonnak, plus the Water Orb, would help a lot. Even if you don't wear them all the time, you can put them on if you need to. Also, a ring of mental stability wouldn't hurt, if you have one. I think your PC might be a bit weak for the tower right now. You would take many corrupting hits, due to a lack of distance striking ability. Unless you can make frostbolt work for you, by means of efficiency or bookcasting. Consider a dive to the wall of flame, even if it means killing Khelly. Unless you are going for an ultra, of course. I wonder how the dwarven mystic dealt with you, did he give the nice SoCR, or did you get the lousy potions of training . If you recieved the SoCR, I would advise that you kill Khellevaster, and dive deep. That would give exp. levels, and time to train the WI stat. Having said all that mess, if you don't mind taking corrupting melee hits, the ToEF is still an option. I would advise to save many castings of frost bolt for the orb level. The ACW himself is not especially vulnerable to cold, so use the frostbolts on the demons and elementals. Before engaging the Wyrm in missile attacks, use wands, and NON-FROSTBOLT spells, to attack him through a buffer of fire demons/grues. This will weaken him a bit, to limit the time you will have to spend dodging his bolt spells. With a high alertness skill, and your respectable HP's, I think you can take him out. Remember, the Water Orb is always there for emergency healing. Put me in the 'fool filter', where I belong! |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
Hmm, ok...after reading this, i realized i forgot to get the Sword of Nonnak! Doh! Would be much better than my current best sword, a 1d7+9 i use to build ranks. The mystic gave me Rolf's Axe, and I already have an eternium spear, so i have at least some decent weps. Darkforge is done already. So im thinking ill run back and get Nonnak, to the TotHK, and then try some DF pool drinking to get the AoLS for Khelly. If i don't get a wish shortly, i'll just kill him and move on, diving down as deep as the water temple prolly to get the orb...by then, morgia should have built my Wi to at least 20, I would hope, so combined i would have 35 Wi. I currently lack any confusion resistance (I have none whatsoever), so that would be my only protection. Which reminds me, I need confusion resist for the skeletal king too =(. Sigh...that may mean bookcasting until the entire lake is ice, lol. Btw, what is the skellies confusion range? Here, im just gonna post a screenie of the guts of my character... Going for 2nd win |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^^^^^ ^^^^^^^^^^^^ ^^^^^ ^^^^ ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^^ ^^^..^ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^== ==^^*^^^^^^^^^^^^..^^ ^^^&&&&&&o&&&&&&&~~~~~~~&&&===== ==="""""""&&^~^^*^.^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^ ^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^ """""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^ """""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^ ""&&&&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^ "&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ &&&@&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^ &^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^ ^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^ ^^^^^^^ ^^^^^ ^^^^^^^^^^^^^^^^^^ Alustriel St:19 Le:14 Wi:15 Dx:26 To:25 Ch: 5 Ap:12 Ma:24 Pe:21 L+ DV/PV: 66/21 H: 196(198) P: 82(87) Exp: 17/480806 DrCh Sp: 106 Blessed Strained ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Alustriel St:19 Le:14 Wi:15 Dx:26 To:25 Ch: 5 Ap:12 Ma:24 Pe:21 L+ DV/PV: 66/21 H: 196(198) P: 82(87) Exp: 17/480806 M: 62463 ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 23 Daggers & knives 9 +9 +5 +2 excellent 686 Clubs & hammers 1 +1 +0 +0 basic 23 Maces & flails 1 +1 +0 +0 basic 23 Swords 8 +6 +4 +2 excellent 528 Axes 8 +6 +5 +2 excellent 403 Whips 1 +1 +0 +1 basic 23 Pole arms 9 +9 +5 +10 excellent 110 Twohanded weapons 1 +1 +1 +0 basic 23 Staves 1 +1 +0 +1 basic 23 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 9 +18 +13 +3 excellent 68 Crossbows 7 +14 +10 +2 skilled 118 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 1049 Damage caused with your melee weapons: -------------------------------------- Right hand: +30 bonus to hit, 2d8+24 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 3, base range: 16, +58 bonus to hit, 1d6+43 damage ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Frost Bolt : 64, 15pp (Effectivity: +2) Slow Poison: 5, 11pp (Effectivity: +0) ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+1d5] Archery .................. 98 (superb) [+1d5] Athletics ................100 (superb) [+2d4] Backstabbing ............. 4 (poor) [+4d4] Climbing ................. 53 (good) [+4d4] Courage .................. 39 (fair) [+3d4] Detect traps ............. 48 (fair) [+4d4] Disarm traps ............. 4 (poor) [+3d4] Dodge .................... 71 (great) [+3d3] First aid ................ 41 (fair) [+3d4] Food preservation ........100 (superb) [+2d4] Haggling ................. 25 (mediocre) [+2d4] Healing .................. 98 (superb) [+1d5] Herbalism ................ 87 (great) [+4d4] Listening ................ 92 (superb) [+2d4] Literacy ................. 44 (fair) [+1d5] Pick pockets ............. 61 (good) [+1] Smithing ................. 34 (fair) [+3d3] Stealth ..................100 (superb) [+1d5] Survival ................. 54 (good) [+3d5] Swimming ................. 38 (fair) [+4d4] Tactics .................. 49 (fair) [+1d5] Two weapon combat ........ 74 (great) [+3d4] Woodcraft ................ 26 (mediocre) [+4d5] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 4747 stones Carrying capacity: 4000 stones Head : blessed adamantium cap [+0, +2] [36s] Neck : blessed ankh [3s] Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Girdle : blessed girdle of carrying [+0, +0] [15s] Cloak : uncursed cloak of protection [+3, +2] [20s] Right Hand : blessed eternium spear (+2, 2d8+8) [25s] Left Hand : uncursed large adamantium shield (-1) [+9, +3] [86s] Right Ring : blessed ring of damage [1s] Left Ring : blessed ring of fire resistance [1s] Bracers : uncursed brass bracers [+0, +0] [10s] Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : blessed seven league boots [+1, +0] [30s] Missile weapon: blessed elven long bow "Sun's Messenger" (+15, +15) [30s] Missiles : bundle of 3 uncursed mithril arrows of slaying (+0, 1d6+4) Tool : heap of 71 blessed spenseweeds [142s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 4272 stones Carrying capacity: 4000 stones Helmets ('[') uncursed diadem of beauty [+0, +0] {Ap+4} [35s] uncursed crown of science [+4, +8] {Le+9} [65s] blessed leather cap [+0, +0] [5s] Armor ('[') uncursed blue dragon scale mail (+0, -3) [-1, +8] [200s] blessed adamantium chain mail (-1, -3) [-1, +9] [288s] Shields ('[') uncursed large mithril shield (-1) [+7, +5] [96s] blessed medium mithril shield (+3) [+5, +1] [80s] Gauntlets ('[') uncursed blue dragon-hide gauntlets (-1, +1) [+0, +2] [10s] uncursed gloves of carrying [+0, +0] [6s] Cloaks ('[') uncursed cloak of adornment [+0, +3] {Ap+4} [40s] Girdles ('[') uncursed girdle of strength [+0, +0] {St+1} [15s] uncursed adamantium girdle [+0, +3] [18s] uncursed girdle of greed [+0, +0] [7s] blessed mithril girdle [+0, +2] [20s] Boots ('[') blessed mithril boots [-1, +2] [96s] Necklaces (''') uncursed necklace of rapid healing [2s] heap of 2 uncursed amulets of free action [6s] heap of 2 blessed amulets of order [6s] uncursed black torc [+4, +2] (+10 spd) [3s] uncursed amulet of perseverance {Wi+3} [3s] uncursed amulet of perseverance {Wi+5} [3s] uncursed amulet of the cold heart {Ch-12} [3s] uncursed amulet of protection from undead [3s] heap of 2 uncursed amulets of petrification resistance [6s] blessed necklace of rapid healing [2s] uncursed amulet of light [3s] One-handed weapons ('(') uncursed adamantium broadsword (+0, 1d7+9) [57s] blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} uncursed eternium dagger (+0, 2d4+10) [5s] blessed short sword (+0, 1d6) [30s] cursed pick axe (+0, 1d6+1) [75s] Missile weapons ('}') blessed light crossbow of accuracy (+8, +0) [70s] uncursed sling of the long shot (+2, +1) [3s] uncursed sling of accuracy (+7, +2) [3s] uncursed sling of accuracy (+5, +2) [3s] blessed sling (+2, +1) [3s] Missiles ('/') uncursed arrow (+0, 1d6-2) [2s] bundle of 4 uncursed black hurthling quarrels (+4, 1d3+2) [8s] bundle of 3 cursed arrows (+0, 1d6) [6s] bundle of 4 uncursed arrows (-1, 1d6) [8s] bundle of 4 cursed arrows of undead slaying (+3, 2d4+3) [8s] bundle of 12 uncursed quarrels (+1, 2d6) [24s] bundle of 9 uncursed arrows (+0, 1d6) [18s] bundle of 3 uncursed arrows (+0, 1d6+3) [6s] bundle of 5 cursed quarrels of construct slaying (+4, 2d6+3) [20s] bundle of 11 blessed quarrels (+1, 2d6) [22s] uncursed arrow of darkness (+2, 1d6+1) [2s] bundle of 9 uncursed arrows (+1, 1d6+2) [18s] bundle of 10 cursed quarrels of construct slaying (+3, 2d6+3) [40s] bundle of 6 uncursed mithril arrows (+0, 1d6+3) [12s] bundle of 6 uncursed arrows of dragon slaying (+3, 1d6+6) [12s] bundle of 8 uncursed arrows (+4, 1d6) [16s] uncursed arrow (+0, 1d6+2) [2s] uncursed arrow of hunting (+0, 1d6) [2s] bundle of 5 cursed quarrels (+1, 2d6) [10s] bundle of 13 uncursed arrows (+3, 1d6) [26s] bundle of 8 uncursed arrows of giant slaying (+3, 1d10+3) [16s] cursed arrow of slaying (+0, 1d6) [2s] bundle of 4 uncursed balanced mithril arrows (+4, 1d6+3) [8s] uncursed rock (+2, 1d4) [5s] bundle of 7 quarrels [28s] Tools (']') blessed holy symbol [5s] uncursed bandage [2s] uncursed tinderbox (1) [3s] heap of 2 uncursed fireproof blankets [20s] heap of 3 uncursed tiny keys [3s] heap of 2 uncursed holy symbols [10s] blessed bandage [2s] heap of 2 uncursed waterproof blankets [20s] blessed fireproof blanket [10s] blessed waterproof blanket [10s] heap of 2 uncursed square keys [2s] uncursed climbing set [180s] heap of 5 blessed sis [50s] uncursed hexagonal key [1s] uncursed thieves picks [5s] uncursed magical writing set (4) [5s] uncursed tinderbox (13) [3s] blessed iron ingot [20s] uncursed stethoscope [5s] uncursed box with flint and steel (12) [5s] heap of 15 uncursed sis [150s] cursed si [10s] Rings ('=') heap of 2 uncursed rings of stun resistance [2s] uncursed ring of defense +1 [1s] uncursed ring of fire resistance [1s] cursed ring of see invisible [1s] cursed ring of ice [1s] blessed ring of doom [1s] Wands ('\') uncursed wand of light (3 charges) [4s] uncursed wand of magic missiles (0 charges) [3s] blessed wand of door creation (0 charges) [3s] blessed wand of door creation (1 charge) [3s] uncursed wand of acid (0 charges) [4s] cursed wand of trap detection (3 charges) [3s] uncursed wand of lightning (0 charges) [4s] blessed wand of teleportation (2 charges) [4s] uncursed wand of door creation (0 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of gold detection (0 charges) [6s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of cold (0 charges) [4s] uncursed wand of stunning (7 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of lightning (0 charges) [4s] uncursed wand of cold (1 charge) [4s] cursed wand of stunning (7 charges) [3s] uncursed wand of lightning (1 charge) [4s] uncursed wand of monster detection (0 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of gold detection (3 charges) [6s] uncursed wand of wonder (2 charges) [3s] uncursed wand of knocking (9 charges) [3s] uncursed wand of door creation (6 charges) [3s] uncursed wand of stunning (5 charges) [3s] uncursed wand of trap creation (8 charges) [3s] uncursed wand of trap creation (7 charges) [3s] blessed wand of item detection (0 charges) [3s] cursed wand of webbing (2 charges) [3s] uncursed wand of digging (2 charges) [3s] uncursed wand of fireballs (4 charges) [3s] blessed wand of gold detection (2 charges) [6s] uncursed wand of fire (3 charges) [4s] uncursed wand of acid (2 charges) [4s] blessed wand of fireballs (12 charges) [3s] cursed wand of fire (3 charges) [4s] uncursed wand of magic missiles (0 charges) [3s] Potions ('!') heap of 5 uncursed potions of carrot juice [20s] heap of 2 uncursed berzio potions [4s] uncursed potion of booze [4s] cursed potion of potential toughness [4s] cursed potion of potential willpower [4s] uncursed potion of willpower [4s] blessed potion of charisma [4s] cursed potion of invisibility [4s] cursed potion of potential learning [4s] heap of 5 uncursed potions of healing [20s] heap of 4 uncursed potions of potential mana [16s] uncursed potion of balance [4s] uncursed potion of extra healing [2s] heap of 2 uncursed potions of cure poison [4s] uncursed potion of exchange [4s] blessed potion of ultra healing [2s] cursed potion of boost strength [2s] heap of 6 potions of holy water [24s] uncursed potion of potential strength [4s] heap of 2 uncursed potions of boost speed [4s] blessed potion of beauty [4s] blessed potion of potential charisma [4s] cursed potion of carrot juice [4s] cursed potion of exchange [4s] heap of 2 uncursed potions of youth [8s] heap of 4 blessed potions of extra healing [8s] heap of 9 uncursed potions of water [36s] uncursed potion of potential willpower [4s] cursed potion of dexterity [4s] uncursed potion of strength [4s] potion of unholy water [4s] uncursed potion of boost appearance [2s] uncursed potion of boost perception [2s] cursed potion of boost dexterity [2s] uncursed potion of boost toughness [2s] Scrolls ('?') heap of 2 cursed scrolls of power [4s] heap of 3 uncursed scrolls of increase melee damage [6s] heap of 3 uncursed scrolls of power [6s] blessed scroll of balance [2s] blessed scroll of power [2s] heap of 3 uncursed scrolls of uncursing [6s] heap of 2 uncursed scrolls of balance [4s] uncursed scroll of vermin control [2s] heap of 2 uncursed scrolls of monster detection [4s] uncursed scroll of satiation [2s] heap of 2 uncursed scrolls of increase melee accuracy [4s] cursed scroll of protection [2s] cursed scroll of chaos resistance [2s] heap of 3 uncursed scrolls of defense [6s] uncursed scroll of familiar summoning [2s] uncursed scroll of monster aggravation [2s] uncursed scroll of dark predictions [2s] blessed scroll of identify [2s] uncursed scroll of repair [2s] uncursed scroll of light [2s] uncursed scroll of identify [2s] uncursed scroll of protection [2s] Books ('"') cursed spellbook of Calm Monster [100s] blessed spellbook of Frost Bolt [100s] uncursed spellbook of Slow Poison [100s] Food ('%') uncursed loaf of elven bread [3s] heap of 5 uncursed lumps of bee wax [25s] uncursed lump of gelee royal [3s] heap of 21 uncursed pepper petals [42s] heap of 18 blessed pepper petals [36s] heap of 28 blessed curaria mancox herbs [56s] heap of 2 uncursed herb seeds [4s] heap of 10 blessed alraunia antidotes [20s] heap of 9 uncursed alraunia antidotes [18s] heap of 137 uncursed cooked lizards [411s] heap of 33 blessed stomacemptia herbs [66s] heap of 10 blessed moss patches of mareilon [20s] heap of 21 uncursed stomacemptia herbs [42s] uncursed plant seed [2s] heap of 28 blessed morgia roots [56s] heap of 13 blessed stomafillia herbs [26s] heap of 6 uncursed stomafillia herbs [12s] blessed burb root [2s] cursed stomacemptia herb [2s] heap of 4 cursed spenseweeds [8s] heap of 24 uncursed spenseweeds [48s] heap of 27 blessed cooked lizards [81s] uncursed large ration [200s] Valuables ('$') 18251 gold pieces [182s] Gems ('*') cursed crystal of darkness [1s] uncursed crystal of health [1s] Going for 2nd win |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
Just finished TotHK, took no time whatsoever, although i lost quite a bit of pp, about 30 or so, of my total due to not wanting to wait for it to recharge. I played it safe and gave myself plenty of room to work with, just in case i got confused. As it was, with a Wi of 25 (15 + Nonnak + Amulet) and a RIng of the Clear Mind i found on UC:2 (wow), he never confused me...and i don't really mind losing the pp's, the opportunity cost was so much in favor of speed/caution than letting it fully recover. Yay for abusing the Ma Stat! EDIT: continued before quitting for the night, pool drinking, getting a wish and saving khelly, at the cost of intrinsic fire/lightning resists. Tried to convert an altar on Khelly's lvl, and accidently sacced the wrong thing. I had my equip turned to dust =( Going for 2nd win [Edited 1 time, last edit on 4/9/2008 at 01:09 (GMT -5) by FantomFang] |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 49 seconds ago. |
Stuff I lost from dusting: blessed adamantium cap [+0, +2] blessed girdle of carrying [+0, +0] uncursed cloak of protection [+3, +2] blessed seven league boots [+1, +0] Ring of the Clear Mind Bracers of Regeneration [+0, +0] 90+ Blessed Spenseweeds Blue DragonHide Gauntlets Sucks, but i can make it up. Cap is no biggie, the girdle stinks, but i can just start stashing stuff until i get the fire orb, the cloak is easily replaceable, although it was nice, the boots, not so much...that was the part that really hurt. Ring, the one i just found and was going to use for ToEF =( Bracers, had picked up less than 1 min ago, lol. Spenseweeds i can reharvest, and gauntlets are redundant... Upon further reflection, only the loss of the boots really hurt THAT much. Luckily a good part of what i had equipped were artifacts. Anyways, I'm going to bed now. EDIT: found out i had an even better helm that i had sold, doh, and that waldenbrook had another girdle of carrying...leaving me to weep for the 7LB's that are no longer with me...i guess tomorrow ill go reharvest a bunch of spenseweed while i boost my willpower, before diving down to the water temple. Hopefully, I can get a replacement pair of 7LB's at the casino. Going for 2nd win [Edited 1 time, last edit on 4/9/2008 at 01:29 (GMT -5) by FantomFang] |
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gut Registered user Painted this one too. Last page view: 4898 days, 15 hours, 37 minutes and 30 seconds ago. |
I suggest stepping into the dwarven halls or the BUGWIL for a few turns, to dip those brass bracers into a potion of exchange. That will turn a useless item into a very nice one. If you get bracers of resistance, they will likely last you for the rest of the game. Especially if you smith them, or invest those scrolls of protection/defense in them. There is little need to worry about the skeletal king confusing you on the 'lake of death'. If you get confused, just switch your tactics to coward, and clean your 'E'ars for a while. That will keep you from stumbling. Shame on you for fiddling around with an alter, without a lonely burb root in your missile slot : ) The equipment destruction can be a bummer, but it seems you have some nice stuff left. The mithril boots will be safer than the 7LB's in the tower anyway. I notice that you have bows trained pretty high, and some decent ammo to go with. Have you considered killing Kherab for the exp. points. If the water squares in the DF pool room are arranged nicely, you can kill him safely with missiles. You should have enough, and he should be worth nearly a level. Three fireproof blankets for the tower. Hmm, that might be enough to protect your frostbolt book for the duration, but it would really suck if it wasn't. I suppose you could try it, and if one of your blankets burn away, you could beat a hasty retreat. I think that limiting your inventory, does help the blankets to last longer. > Yay for abusing the Ma Stat! Can you believe that in ADOM 1.0.0, spellcasting out of HP's actually trained the Mana stat. Oh, those were the days : ) > continued before quitting for the night, > pool drinking, getting a wish and saving > khelly, at the cost of intrinsic > fire/lightning resists. Saving Khelly is great. You now have the SoCR's and the teleport spell. That should make the ToEF a lot safer. I advise wearing the CoS when attempting to read the TP book. The boost to your LE stat should make things work a lot better. The temporary dooming doesn't seem to have a negative effect on book reading. I notice that you have no scrolls of darkness, but you do have one lonely crystal of darkness. I advise to save it for the Snake. Put me in the 'fool filter', where I belong! |
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J. Registered user You'll never get rid of me Last page view: 5665 days, 8 hours, 14 minutes and 55 seconds ago. |
Sorry for being too lazy to read it all, but why is your willpower only 15? You can get it to 25 without the sickness/starvation training... It would make that frost bolt of yours fly a little further. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 50 seconds ago. |
Its only 15, because it started out ABYSMALLY low, like 5-6 (seriously), and I've munched a few claw bug corpses throughout the game. I'm working on it right now, so it should be decent by the time i get there. No problem about the reading btw, why should u feel the need if you don't want to? Bracers comment, I did indeed dip a pair i had sold to Waldenbrook, only got Bracers of Protection from it though =( On Kherab, I have thought about it, for the anvil especially so i can do smithing w/out screwing with Glod, and yes, the pools are aligned properly, as i had to wait for teleportitis to kick in so i wouldn't have to swim in. The book of teleportation is very useful, and I even got a CLW book recently, which should be useful, I would think. Well, today's task: Preparations for ToEF! Water Temple/Kherab & Smithing/Harvesting more spenseweed! Going for 2nd win |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 50 seconds ago. |
Well, did more, probably won't do anything else today. Beat the water temple, fire temple, and killed kherab, will probably go do something smithing before diving down to the casino. Very low of ammunition (stacks of 3 or less suck), but hopefully casino will solve that, along with plenty of other stuff...hoping to find something to grant me invisibility, i only have a few potions at this point. Otherwise, going good! Going for 2nd win |
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gut Registered user Painted this one too. Last page view: 4898 days, 15 hours, 37 minutes and 31 seconds ago. |
Kitty karma? Put me in the 'fool filter', where I belong! |
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Darren Grey Registered user Last page view: 4240 days, 13 hours, 20 minutes and 35 seconds ago. |
Sun's Messenger + your dragon slaying ammo will make very easy work of the ACW. And you have some generic slaying ammo too - very nice. Main problem will be the demons and elementals, which can hit hard and don't fall too easy. Spenseweed will help a lot (thoguh obviously not in your tool slot) and be sure to bless your spear. Defensive or normal tactics can also help just to keep your DV high. Keep training willpower as you go. There's no harm in abusing sickness to train toughness at the same time (just make yourself sick for whilst you eat the herbs and cure yourself straight after). The extra HP can be a nice boon in the tower. Pity about losing the regen bracers and SLBs - no good in the tower of course, but very nice to have in general. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 50 seconds ago. |
Kitty karma is bad, total accident caused it =( been walloping kitties ever since! Tower is finished, fyi. Just looking to do some smithing, maybe gather a bunch of water and try recreating my morgia square that i was moronic enough to lose, as Wi17 still isn't optimal. Going for 2nd win |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 50 seconds ago. |
Well, dang, I guess I get to roll a new character...first time i've died this stupidly later on... Decided I would try a little starvation training to give strength a little extra boost, cuz i had just found a great vault of giants. Had a bunch of corpses, and was using stomaceptia to starve and then eat them...well, needless to say, that w/out the fire orb equipped, i was overburdened!, and i let my strength drop a little too far...crushed by tons of luggage! lol. Should've put on by blessed girdle of carrying =( The sad part? I think the casino was the next level. EDIT: May you RIP Alustriel. lol. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ###################################### ######### #....(................(.*............# #.......# #[##################################.# ###########....>..############### #.# #.# # ..../......./.............# #.# #.# # #####.......#############.# #.# #.# # # #.......# #.# #.# #.# ####### #.......# #.# #.# #.##### #.......# #.# #.# #.[..(######### ######### #######/# #.# .... #.###.+.......# #.......# #.# ........ #.# ###.......#################.......# #.# ...... #.# #......./.......................# #.# .... #.# #.......#################.......# #.# #####..##### #.# #.......# #.......# #.# .............. #.# #.......# #.......# #.################}.################.# #.......# #.......# #....*(*[..*..*..[@.[..[}............# ######### ######### ###################################### Alustriel St:25 Le:15 Wi:17 Dx:29 To:24 Ch: 7 Ap:16 Ma:22 Pe:22 L+ DV/PV: 51/39 H: 0(267) P: 94(94) Exp: 22/1627936 D: 30 Sp: 81 Blessed Overburdened! Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Alustriel Race: female Gray Elf Class: Ranger Eye color: blue Hair color: silver Complexion: light Height: 6'2" Weight: 110 pounds Age: 318 (grown-up) Star sign: Dragon Birthday: 25/Dragon (day 175 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Ranger. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 9036 stones Carrying capacity: 3375 stones Head : uncursed eternium cap [+0, +6] [28s] Neck : blessed ankh [3s] Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Girdle : blessed mithril girdle [+4, +6] [20s] Cloak : uncursed cloak of adornment [+0, +3] {Ap+4} [40s] Right Hand : blessed eternium spear (+2, 2d8+8) [25s] Left Hand : uncursed tower crystal shield (-2) [+14, +4] [260s] Right Ring : blessed ring of slaying (+6 melee damage, +6 missile damage) Left Ring : blessed ring of the High Kings [+2, +3] [1s] Bracers : uncursed bracers of protection [+0, +2] [10s] Gauntlets : uncursed rusty gauntlets (-1, +0) [+7, +1] [10s] Boots : blessed adamantium boots [+1, +3] [89s] Missile weapon: blessed elven long bow "Sun's Messenger" (+15, +15) [30s] Missiles : bundle of 2 uncursed mithril arrows (+0, 1d6+3) [4s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 8455 stones Carrying capacity: 3375 stones Helmets ('[') uncursed diadem of beauty [+8, +0] {Ap+4} [35s] uncursed crown of science [+4, +8] {Le+9} [65s] uncursed crown of regeneration [+0, +0] [55s] Armor ('[') blessed blue dragon scale mail (+0, -3) [-1, +8] [200s] uncursed eternium plate mail (-1, -2) [-1, +7] [240s] blessed black robe (+1, +1) [+0, +1] [50s] uncursed ugly clothes [+0, +0] {Ap-1} [50s] uncursed clothes [+0, +0] [40s] Shields ('[') uncursed large mithril shield (-1) [+7, +5] [96s] blessed medium crystal shield [+9, +2] [160s] uncursed large adamantium shield (-1) [+9, +3] [86s] blessed small shield (+2) [+2, +0] [50s] Gauntlets ('[') uncursed gloves of dexterity [+0, +0] {Dx+2} [6s] uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] uncursed gloves of smiting [+0, +0] (-2 damage) [6s] uncursed gauntlets (-1, +0) [+0, +1] [10s] Cloaks ('[') blessed light cloak [+1, +0] [20s] Girdles ('[') uncursed girdle of greed [+0, +0] [7s] blessed girdle of carrying [+0, +0] [15s] blessed money belt [+1, +0] [5s] cursed girdle of carrying [+0, +0] [15s] Boots ('[') uncursed light boots [+0, +0] [20s] cursed leather boots [+0, +0] [25s] uncursed adamantium boots [+0, +2] [89s] Necklaces (''') uncursed amulet of free action [3s] heap of 2 blessed amulets of order [6s] uncursed amulet of perseverance {Wi+5} [3s] uncursed amulet of the cold heart {Ch-12} [3s] uncursed amulet of protection from undead [3s] uncursed amulet of petrification resistance [3s] blessed necklace of rapid healing [2s] uncursed amulet of light [3s] uncursed amulet of speed (+3 spd) [3s] uncursed pendant of mana {Ma+2} [3s] uncursed amulet of balance [3s] blessed amulet of health [3s] blessed amulet of free action [3s] uncursed necklace of rabies resistance [2s] ') uncursed bracers of defense [+2, +0] [10s] uncursed bracers of protection [+0, +2] [10s] One-handed weapons ('(') blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} uncursed adamantium warhammer (+0, 2d3+7) [43s] uncursed eternium dagger (+0, 2d4+10) [5s] uncursed pick axe (+0, 1d6+1) [75s] blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] uncursed eternium long sword (+0, 2d8+7) [20s] uncursed eternium warhammer (+0, 4d3+8) [29s] blessed mithril dagger (+0, 1d4+4) [8s] uncursed orcish dagger (+4, 1d4+5) [10s] uncursed mithril battle axe of hunting (+3, 1d6+5) [56s] uncursed mithril warhammer (+0, 2d3+3) [48s] uncursed red pick axe (+0, 1d6+1) [75s] uncursed frozen mithril long sword (+0, 1d8+6) [32s] uncursed short sword (+0, 1d6) [30s] uncursed sickle (+3, 1d4+3) [55s] uncursed short sword (+1, 1d6+1) [30s] uncursed adamantium warhammer (+3, 2d3+6) [43s] uncursed dagger (+1, 1d4+2) [10s] blessed spear of penetration (+1, 1d8+3) [50s] uncursed scimitar (+0, 1d8) [40s] uncursed spear (+1, 1d8+1) [50s] Two-handed weapons ('(') uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s] uncursed adamantium-shod quarterstaff (+0, 1d10+11) [57s] uncursed quarterstaff (+0, 1d10) [40s] uncursed nasty adamantium halberd (+9, 2d8+8) [-2, +0] [70s] cursed mithril halberd of defense (+7, 2d7+1) [-2, +0] [80s] Missile weapons ('}') blessed rusty light crossbow of accuracy (+8, +0) [70s] uncursed sling of the long shot (+2, +1) [3s] uncursed sling of accuracy (+7, +2) [3s] cursed short bow of accuracy (+6, +0) [20s] Missiles ('/') bundle of 9 uncursed quarrels (+1, 2d6) [18s] bundle of 5 cursed quarrels of construct slaying (+4, 2d6+3) [20s] bundle of 7 blessed quarrels (+1, 2d6) [14s] bundle of 10 cursed quarrels of construct slaying (+3, 2d6+3) [40s] uncursed arrow (+4, 1d6) [2s] uncursed arrow of hunting (+0, 1d6) [2s] bundle of 5 cursed quarrels (+1, 2d6) [10s] uncursed arrow (+3, 1d6) [2s] bundle of 2 uncursed balanced mithril arrows (+4, 1d6+3) [4s] bundle of 7 blessed quarrels of demon slaying (+3, 2d6+3) [28s] bundle of 8 uncursed mithril quarrels (+1, 2d6+3) [16s] bundle of 14 uncursed quarrels of undead slaying (+3, 2d6+3) [56s] bundle of 7 uncursed mithril sling bullets (+4, 2d5) [21s] bundle of 12 cursed quarrels (+1, 2d6+3) [24s] bundle of 10 uncursed rusty quarrels (+4, 2d6+2) [20s] bundle of 7 uncursed quarrels of demon slaying (+2, 2d6+3) [28s] uncursed arrow (+0, 1d6) [2s] bundle of 2 uncursed eternium quarrels (+1, 4d6+6) [2s] uncursed arrow of targeting (+9, 1d6) [2s] bundle of 5 uncursed adamantium arrows (+1, 1d6+6) [5s] bundle of 8 uncursed quarrels of undead slaying (+3, 2d6+6) [32s] uncursed arrow of darkness (+0, 1d6+3) [2s] bundle of 11 cursed arrows of demon slaying (+6, 1d6+3) [22s] bundle of 6 uncursed balanced mithril quarrels (+5, 2d6+3) [12s] bundle of 3 blessed adamantium quarrels (+1, 2d6+6) [3s] bundle of 7 uncursed arrows of undead slaying (+6, 2d4+3) [14s] bundle of 6 uncursed arrows of demon slaying (+3, 1d6+3) [12s] bundle of 5 uncursed arrows of giant slaying (+5, 1d10+3) [10s] Tools (']') blessed holy symbol [5s] heap of 4 uncursed tiny keys [4s] uncursed holy symbol [5s] blessed bandage [2s] heap of 4 blessed fireproof blankets [40s] blessed waterproof blanket [10s] heap of 2 uncursed square keys [2s] heap of 3 uncursed climbing sets [540s] heap of 3 blessed sis [30s] uncursed hexagonal key [1s] uncursed tinderbox (13) [3s] uncursed stethoscope [5s] uncursed Chaos Orb of Elemental Water {Wi+10} [100s] uncursed Chaos Orb of Elemental Fire {St+10} [100s] uncursed anvil [1000s] uncursed mithril ingot [14s] heap of 16 uncursed sis [160s] heap of 4 cursed sis [40s] uncursed cooking set [100s] uncursed triangular key [1s] Instruments ('{') cursed fiddle [15s] Rings ('=') uncursed ring of stun resistance [1s] uncursed ring of fire resistance [1s] cursed ring of see invisible [1s] blessed ring of ice [1s] blessed ring of fire resistance [1s] blessed ring of doom [1s] blessed ring of damage [1s] uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s] uncursed ring of the clear mind [1s] uncursed ring of mental stability [+0, +1] {Le+1} [1s] uncursed ring of acid resistance [1s] cursed ring of the clear mind [1s] heap of 2 uncursed rings of searching [2s] cursed ring of searching [1s] uncursed ring of damage [1s] uncursed ring of cold resistance [1s] uncursed ring of see invisible [1s] Wands ('\') uncursed wand of light (3 charges) [4s] blessed wand of door creation (0 charges) [3s] blessed wand of door creation (1 charge) [3s] uncursed wand of acid (0 charges) [4s] cursed wand of trap detection (3 charges) [3s] uncursed wand of lightning (0 charges) [4s] blessed wand of teleportation (0 charges) [4s] uncursed wand of door creation (0 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of gold detection (0 charges) [6s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of stunning (7 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of lightning (0 charges) [4s] cursed wand of stunning (7 charges) [3s] uncursed wand of lightning (0 charges) [4s] uncursed wand of monster detection (0 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of gold detection (3 charges) [6s] uncursed wand of wonder (2 charges) [3s] uncursed wand of knocking (9 charges) [3s] uncursed wand of door creation (6 charges) [3s] uncursed wand of stunning (5 charges) [3s] uncursed wand of trap creation (8 charges) [3s] uncursed wand of trap creation (7 charges) [3s] blessed wand of item detection (0 charges) [3s] cursed wand of webbing (2 charges) [3s] uncursed wand of digging (0 charges) [3s] uncursed wand of fireballs (4 charges) [3s] blessed wand of gold detection (2 charges) [6s] uncursed wand of fire (3 charges) [4s] uncursed wand of acid (0 charges) [4s] blessed wand of fireballs (12 charges) [3s] cursed wand of fire (3 charges) [4s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of magic missiles (0 charges) [3s] uncursed wand of monster creation (2 charges) [3s] blessed wand of digging (3 charges) [3s] blessed wand of lightning (1 charge) [4s] uncursed wand of door creation (8 charges) [3s] uncursed wand of digging (0 charges) [3s] uncursed wand of webbing (5 charges) [3s] uncursed wand of acid (4 charges) [4s] uncursed wand of digging (1 charge) [3s] uncursed wand of magic missiles (1 charge) [3s] uncursed wand of door creation (8 charges) [3s] Potions ('!') heap of 5 uncursed potions of carrot juice [20s] heap of 2 uncursed berzio potions [4s] cursed potion of potential toughness [4s] cursed potion of potential willpower [4s] heap of 2 cursed potions of invisibility [8s] heap of 2 cursed potions of potential learning [8s] heap of 6 uncursed potions of healing [24s] heap of 2 uncursed potions of balance [8s] uncursed potion of extra healing [2s] heap of 4 blessed potions of ultra healing [8s] cursed potion of boost strength [2s] heap of 3 potions of holy water [12s] heap of 2 uncursed potions of boost speed [4s] cursed potion of carrot juice [4s] heap of 2 uncursed potions of youth [8s] heap of 3 blessed potions of extra healing [6s] heap of 2 uncursed potions of boost appearance [4s] heap of 2 uncursed potions of boost perception [4s] cursed potion of boost dexterity [2s] heap of 3 uncursed potions of invisibility [12s] uncursed potion of stun recovery [2s] uncursed potion of boost charisma [2s] uncursed potion of gain attributes [4s] uncursed potion of toughness [4s] cursed potion of boost charisma [2s] heap of 2 uncursed potions of quickling blood [4s] cursed potion of confusion [2s] uncursed potion of education [2s] heap of 2 uncursed potions of water [8s] cursed potion of healing [4s] uncursed potion of potential toughness [4s] cursed potion of boost perception [2s] uncursed potion of uselessness [2s] uncursed potion of potential charisma [4s] uncursed potion of potential learning [4s] Scrolls ('?') cursed scroll of power [2s] heap of 5 uncursed scrolls of increase melee damage [10s] blessed scroll of balance [2s] heap of 5 uncursed scrolls of uncursing [10s] heap of 3 uncursed scrolls of balance [6s] uncursed scroll of vermin control [2s] heap of 2 uncursed scrolls of monster detection [4s] uncursed scroll of satiation [2s] heap of 2 uncursed scrolls of magic mapping [4s] heap of 2 uncursed scrolls of increase melee accuracy [4s] cursed scroll of protection [2s] cursed scroll of chaos resistance [2s] heap of 5 uncursed scrolls of defense [10s] uncursed scroll of familiar summoning [2s] uncursed scroll of monster aggravation [2s] heap of 2 uncursed scrolls of dark predictions [4s] heap of 2 uncursed scrolls of repair [4s] heap of 2 uncursed scrolls of light [4s] cursed scroll of increase melee accuracy [2s] cursed scroll of dark predictions [2s] heap of 2 uncursed scrolls of power [4s] heap of 4 blessed scrolls of chaos resistance [8s] uncursed scroll of cure blindness [2s] uncursed scroll of item destruction [2s] heap of 2 uncursed scrolls of teleportation [4s] blessed scroll of treasure creation [2s] cursed scroll of teleportation [2s] heap of 2 uncursed scrolls of great identify [4s] cursed scroll of identify [2s] uncursed scroll of gold detection [2s] uncursed scroll of charging [2s] uncursed scroll of chaos resistance [2s] Books ('"') uncursed spellbook of Cure Light Wounds [100s] blessed spellbook of Frost Bolt [100s] blessed spellbook of Identify [100s] blessed spellbook of Teleportation [100s] Food ('%') heap of 6 uncursed lumps of bee wax [30s] heap of 4 uncursed lumps of gelee royal [12s] heap of 28 blessed curaria mancox herbs [56s] heap of 3 uncursed herb seeds [6s] heap of 10 blessed alraunia antidotes [20s] heap of 9 uncursed alraunia antidotes [18s] heap of 85 uncursed cooked lizards [255s] heap of 13 blessed stomacemptia herbs [26s] heap of 19 uncursed spenseweeds [38s] heap of 45 blessed spenseweeds [90s] heap of 10 blessed stomafillia herbs [20s] heap of 7 uncursed stomafillia herbs [14s] heap of 92 blessed cooked lizards [276s] heap of 3 uncursed iron rations [300s] uncursed large ration [200s] uncursed loaf of bread [40s] cursed lump of bee wax [5s] Valuables ('$') 92758 gold pieces [927s] Gems ('*') cursed crystal of darkness [1s] uncursed worthless piece of red glass [1s] blessed ruby [1s] uncursed crystal of power [1s] cursed crystal of power [1s] blessed topaz [1s] uncursed ruby [1s] uncursed worthless piece of green glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 23 Daggers & knives 9 +9 +5 +2 excellent 599 Clubs & hammers 1 +1 +0 +0 basic 21 Maces & flails 1 +1 +0 +0 basic 23 Swords 10 +9 +6 +3 excellent 1560 Axes 9 +7 +6 +2 excellent 1049 Whips 1 +1 +0 +1 basic 23 Pole arms 12 +14 +8 +16 Mastery 4036 Twohanded weapons 1 +1 +1 +0 basic 23 Staves 1 +1 +0 +1 basic 23 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 10 +20 +15 +3 excellent 191 Crossbows 7 +14 +10 +2 skilled 69 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 1049 Damage caused with your melee weapons: -------------------------------------- Right hand: +21 bonus to hit, 2d8+12 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 2, base range: 25, +84 bonus to hit, 1d6+63 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+1d5] Archery ..................100 (superb) [+1d3] Athletics ................100 (superb) [+2d4] Backstabbing ............. 89 (great) [+2d4] Climbing ................. 86 (great) [+3d3] Courage .................. 85 (great) [+3d4] Detect traps ............. 70 (good) [+3d3] Disarm traps ............. 4 (poor) [+3d4] Dodge .................... 94 (superb) [+1d5] Find weakness ............ 52 (good) [+3d3] First aid ................ 46 (fair) [+3d4] Food preservation ........100 (superb) [+2d4] Haggling ................. 25 (mediocre) [+2d4] Healing ..................100 (superb) [+1d5] Herbalism ................100 (superb) [+3d5] Listening ................100 (superb) [+2d4] Literacy ................. 64 (good) [+1] Pick pockets ............. 64 (good) [+1] Smithing ................. 66 (good) [+1d3] Stealth ..................100 (superb) [+1d5] Survival ................. 60 (good) [+3d5] Swimming ................. 43 (fair) [+3d5] Tactics .................. 59 (good) [+1d3] Two weapon combat ........ 74 (great) [+3d4] Woodcraft ................ 43 (fair) [+4d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 185, 5pp (Effectivity: +1) Frost Bolt : 9, 20pp (Effectivity: +3) Identify : 145, 75pp (Effectivity: +1) Slow Poison : 5, 11pp (Effectivity: +0) Teleportation : 154, 22pp (Effectivity: +1) ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Alustriel, the gray elven ranger, was crushed by tons of luggage. She scored 567497 points and advanced to level 22. She survived for 0 years, 89 days, 15 hours, 10 minutes and 7 seconds (101061 turns). Alustriel visited 78 places. Her strength score was modified by +7 during her career. Her learning score was modified by +2 during her career. Her willpower score was modified by +10 during her career. Her dexterity score was modified by +10 during her career. Her toughness score was modified by +9 during her career. Her charisma score was modified by +2 during her career. Her appearance score was modified by +2 during her career. Her mana score was modified by +3 during her career. Her perception score was modified by +4 during her career. She was the champion of the arena. She was the head of the thieves guild. She saved Khelavaster from certain death. She ended her adventuring life on level 30 of the caverns of chaos. 4199 monsters perished under her attacks. The following 16 artifacts were generated during her adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the elven long bow "Sun's Messenger" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Fire the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the black torc the glaive "Long Sting" She possessed the following intrinsics: She was fire resistant (enhanced through an item). She was poison resistant (enhanced through items). She was cold resistant (enhanced through an item). She was lucky (enhanced through an item). Fate smiled upon her (enhanced through an item). She was sleep resistant (enhanced through an item). She was able to teleport. She was able to control teleportation. She was stun resistant (gained through an item). She was resistant to death rays (gained through an item). She was shock resistant (enhanced through an item). She was able to see invisible things (gained through an item). She was immune to shock attacks. She was immune to acidic attacks. She was immune to ice attacks. She had the following talents: Alert, Careful, Eagle Eye, Good Shot, Greased Lightning, Long Stride, Miser, Quick, Treasure Hunter, Very Quick. She had a final speed score of 81 (final base speed: 121). She was a fervent follower of Corellius. She asked for 1 divine intervention. She was a holy champion of Order. She was slightly tainted by Chaos. The following monsters were vanquished: 4 acid vortices, 1 Ancient Chaos Wyrm, 5 animated armors, 38 animated trees, 1 ankheg, 1 annis hag, 6 assassins, 16 bandits, 1 banshee, 25 barbarians, 14 barbarian leaders, 2 beggars, 17 berserkers, 1 berserker emperor, 2 berserker kings, 16 berserker lords, 6 berserker princes, 8 big dogs, 1 black dragon, 1 black druid, 9 black hurthlings, 4 black wizards, 29 blink dogs, 1 bone golem, 1 brown bear, 1 brown worm, 11 bugbears, 5 carrion crawlers, 3 cave bears, 28 cave fishers, 5 cave lions, 11 cave lizards, 6 cave tigers, 4 cavemen, 9 chaos brothers, 1 chaos knight, 1 chaos lizard, 3 chaos plague bearers, 4 chaos rats, 23 chaos servants, 1 chaos sister, 1 chaos spawn, 3 chaos spiders, 15 claw bugs, 4 clay golems, 3 cobras, 1 cooshoo, 16 corpse fiends, 3 corruptors, 1 crime lord, 4 crystal statues, 5 cutpurses, 1 cyclops, 7 dark elven archers, 3 dark elven lords, 1 dark elven priestess, 2 dark elven warriors, 10 dark elven wizards, 9 dark orcs, 3 dark sages, 42 dire wolves, 8 displacer beasts, 9 dopplegangers, 2 doppleganger lords, 1 Dorn Beast, 3 dwarves, 1 dwarven artificer, 7 dwarven chaos knights, 18 ettins, 6 eyes of destruction, 1 fairy dragon, 45 fire beetles, 20 fire demons, 24 fire drakes, 39 fire elementals, 8 fire giants, 9 fire giant kings, 4 fire grues, 15 fire lizards, 1 fire vortex, 3 flesh golems, 4 floating eyes, 17 fomorian giants, 1 frost giant, 2 gargoyles, 4 gelatinous cubes, 22 ghosts, 1 ghost lord, 108 ghuls, 3 giant ant queens, 25 giant ant warriors, 17 giant ant workers, 16 giant bats, 5 giant bee queens, 132 giant bee warriors, 45 giant bee workers, 1 giant boar, 11 giant centipedes, 5 giant frogs, 8 giant lizards, 3 giant raccoons, 174 giant rats, 1 giant slug, 41 giant spiders, 5 gibbering mouthers, 37 gnolls, 2 gnoll chieftains, 78 goblins, 5 goblin berserkers, 12 goblin chieftains, 29 goblin rockthrowers, 12 goblin slavemasters, 1 gorgon, 8 gray oozes, 2 gray slayers, 1 greater daemon, 9 greater mummies, 1 green blob, 2 green hags, 2 green slimes, 3 green worms, 3 gremlins, 4 griffons, 5 grizzly bears, 2 half-orc bouncers, 32 harpies, 10 hell hounds, 45 hill giants, 1 hill giant chieftain, 7 hill orcs, 4 hill orc sergeants, 22 hippogriffs, 76 hobgoblins, 10 hobgoblin chiefs, 32 hobgoblin leaders, 9 homunculi, 17 huge bats, 28 hyenas, 3 ice vortices, 1 imp, 1 invisible stalker, 170 jackals, 3 jackal demons, 19 jackalweres, 6 karmic lizards, 2 king cobras, 47 kobolds, 15 kobold chieftains, 3 kobold shamans, 35 large bats, 12 large dogs, 10 large gnolls, 9 large jackals, 32 large kobolds, 34 large orcs, 5 large rust monsters, 6 large snakes, 62 large spiders, 2 least daemons, 9 leucrottas, 10 liches, 22 lightning lizards, 2 lightning vortices, 23 lizard men, 1 mad doctor, 1 magebane eye, 1 margoyle, 4 master assassins, 1 master mimic, 1 master necromancer, 8 master swordsmen, 1 master thief, 3 mimics, 1 mimic hivemind, 6 minotaurs, 3 muggers, 18 mummies, 1 mummy lord, 5 necromancers, 2 ochre jellies, 52 ogres, 31 ogre lords, 3 ogre magi, 101 orcs, 8 orc chieftains, 51 orc scorchers, 25 outlaws, 14 outlaw leaders, 12 owlbears, 12 pit vipers, 3 pixies, 1 pixie archer, 6 purple worms, 4 quasits, 1 quickling lord, 9 rabid dogs, 14 raiders, 252 rats, 13 ratling archers, 18 ratling duelists, 5 ratling fencers, 24 ratling master thieves, 13 ratling thieves, 5 ratling warlords, 9 ratling warriors, 2 rattlesnakes, 3 red baby dragons, 1 red dragon, 29 red worms, 1 revenant, 64 rust monsters, 99 shadows, 2 shadow lords, 2 shadow trolls, 6 silver wolves, 1 skeletal king, 10 skeletal warriors, 259 skeletons, 4 slow shadows, 1 Snake from Beyond, 9 spectres, 3 staring eyes, 37 steel golems, 2 steel horrors, 2 steel zombies, 23 stone giants, 1 stone giant lord, 5 stone golems, 3 stone snakes, 1 stone statue, 8 swordsmen, 46 tarantulas, 15 trolls, 3 troll berserkers, 1 troll chief, 1 troll king, 1 undead chaos dwarven berserker, 6 vampires, 1 viper, 8 water demons, 7 water elementals, 18 water grues, 52 water snakes, 11 wererats, 6 werewolves, 3 werewolf lords, 1 white baby dragon, 16 white worms, 64 wights, 1 wild cat, 3 will o'wisps, 101 wolves, 42 wraiths, 4 yellow oozes, 118 zombies Going for 2nd win [Edited 1 time, last edit on 4/10/2008 at 00:58 (GMT -5) by FantomFang] |
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FantomFang Registered user Last page view: 5799 days, 23 hours, 50 minutes and 51 seconds ago. |
Just thought i'd add, after looking at my FLG, that i must've just gotten that spear of penetration...would've been nice, lol. And that i have NO IDEA where i generated The Glaive "Long Sting", considering i never heard a surge of power...maybe it was in one of the piles of loot from the half of the greater vault i had finished. Anyways...what character should i try next, i wonder? Going for 2nd win |
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gut Registered user Painted this one too. Last page view: 4898 days, 15 hours, 37 minutes and 32 seconds ago. |
Ouch! That is a rough way to go. Defeating the Snake from beyond, defeating the ACW, recovering from a ticked off deity, with a vault of giants in front of you, and the gift shop just ahead. Only to be killed by luggage! It's deaths like that, that keep us coming back for more. As far as what character to do next, I would say pick a powerful one, for a good shot to get another win. Since you already have a victory with a spellcaster, perhaps try an archer. I think high elven archers are probably the most powerful. If you want to try melee, maybe an orcish barbarian. Put me in the 'fool filter', where I belong! |