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Ancient Domains Of Mystery, forum overview / Spoilers / Girdle of Greed

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psy_wombats
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Untitled


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5337 days, 3 hours, 45 minutes and 53 seconds ago.
Posted on Monday, August 04, 2008 at 11:14 (GMT -5)

Just wondering if this was known before... Came across a handy trick to vastly expand carrying capacity. Though it requires armor with the "of carrying" suffix...

Anyway, a blessed girdle of greed expands carrying capacity by the amount of gold held. Handy when porting around massive stacks from the casino, if no Strength of Atlas is available. (Playing Mindcrafter, obviously not). Clothes of carrying increase capacity by x1.5, including the amount added for the cash and girdle. With a few million coins, you can pretty easily get capacity to 50000 stones, coin weight tallied in. Very useful for non-spellcasters. Or maybe not. I just found it kind of neat and wondered if anyone had noticed it before.
WHEN WOMBATS STRIKE!
Enjoy your last days...
Lost In Place
Unregistered user
Posted on Monday, August 04, 2008 at 14:02 (GMT -5)

*nods* It's a classic trick. Not pretty when you run into a Green Hag and get the "your blessed girdle of greed glows in a black light," though, or if you lose it to an acid trap.
Silfir
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Writer of Overly Long Guides


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4069 days, 6 hours, 31 minutes and 39 seconds ago.
Posted on Monday, August 04, 2008 at 17:28 (GMT -5)

Annihilators and eyes of destruction can fuck up your shit pretty seriously too. Not to mention anything that breathes fire, acid, lightning...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
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4240 days, 5 hours, 49 minutes and 29 seconds ago.
Posted on Thursday, August 07, 2008 at 07:17 (GMT -5)

Instead of wearing clothes of carrying you can choose the Porter talents to vastly increase carrying capacity with the gold trick. However it really is too risky, not just because of girdle destruction, but also in case you drop or spend your gold without thinking properly and get crushed when your capacity plummets. There's really no need for big carrying capacities in the game - if anything it encourages bad packrat playstyles. Better to keep a slim inventory with important items always easily accessible and on your mind (you can forget that wand of paralyzation very easily if it's amongst 100 other useless wands).
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Ancient_pink_dragon
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So I was talking to a dark elf


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5708 days, 22 hours, 6 minutes and 55 seconds ago.
Posted on Thursday, August 07, 2008 at 19:29 (GMT -5)

I never try to carry too many items when playing, especially when treasure hunter is a talent that I *must* always choose, unless of course I am a troll or orc, and consider the very short life span.

Besides that non artifact girdles, (besides GoGS or higher metal ones) are useless IMO, of course this depends on my class. It's obvious which ones I'm talking about.

Remember items are more safer in the DT or the VD, especially if they are RoDS or *SoCR*!

Which is why I always go to the DD, and save on Boost mana potions or hoard scrolls of charging.

Besides money can't save your life, unless you're a merchant.
You attack the Ancient pink dragon with all of your force, but do not mange to harm it! The Ancient Pink Dragon breaths a deathray, poision, fire, acid, ice, lightning, water, corruption, missle, petrefication, and stun breath at you. All of your equipment is torn apart! You die...
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Robojesus_gintfrg St99 Le99 Wi99 Dx99 To99 Ch99 A99 Ma99 Pe99 L++ Dv/Pv 1500/1500 H -5843(18857) P 99999 (99999) Exp50/48320283474958492 ID:48374 Spd:5833 Blessed Invisible Bloated
jeremiah
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5707 days, 20 hours, 35 minutes and 49 seconds ago.
Posted on Wednesday, August 20, 2008 at 21:12 (GMT -5)

@ Darren Grey

"There's really no need for big carrying capacities in the game - if anything it encourages bad packrat playstyles. Better to keep a slim inventory with important items always easily accessible and on your mind (you can forget that wand of paralyzation very easily if it's amongst 100 other useless wands)."

I have to disagree with you Darren. Only carrying the important stuff is a sure fire way of losing something important. It's good to carry some extra junk so the that acid trap or lighting bolt has less of a chance of destroying something good. I say have lots of padding like rings, scrolls, gems, and potions. A worthless piece of glass is not really so worthless when it is destroyed by an acid vortex instead of something important. A griddle of greed when not abused can let you carry that extra junk without encumbering yourself. It's only when someone gets greedy (by trying to carry enough to kill themselves) does it become a hazard. Also with a turn base game you can take all the time you want to review your inventory. So forgetting things you own should not be a problem.


"THE TH TALENT SUCKS!!!!!!" - Gut

[Edited 1 time, last edit on 8/21/2008 at 00:02 (GMT -5) by jeremiah]
Silfir
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Writer of Overly Long Guides


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4069 days, 6 hours, 31 minutes and 39 seconds ago.
Posted on Thursday, August 21, 2008 at 03:59 (GMT -5)

A girdle of greed that is not abused is highly inferior to a blessed girdle of carrying, but I see your point. Getting a blessed girdle of carrying destroyed will rarely kill you in my experience.

You have to draw the line somewhere, is all. I think the most practical method is simply to say "I don't want to go above Strained ever except in emergencies" or even "I don't want to go above Burdenend except if I plan to get rid of the excess weight soon", maybe even "Burdened is inacceptable, my character needs the speed too much or is a monk".

You need to balance risks. On the one hand you really mustn't carry enough stuff with you that getting your girdle destroyed will kill you. Even if you get your extra weight capacity from Strength of Atlas, it's still risky - a simple mistake, like hammering away the warning messages, can also kill you.

On the other hand it's true what you're saying. Carrying excess items can protect your other stuff. I generally carry around every single potion, scroll, wand, quarrel or arrow I can find, even the IBM guild manuals or potions of boost charisma. But it's not worth going into higher weight categories solely for this kind of protection. Much more important is it to pay more attention to your important, but vulnerable items, by not carrying them when going into destruction-heavy areas, or anywhere at all if you need them only much later.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 8/21/2008 at 04:00 (GMT -5) by Silfir]
jeremiah
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5707 days, 20 hours, 35 minutes and 49 seconds ago.
Posted on Thursday, August 21, 2008 at 04:23 (GMT -5)

I agree the griddle of carrying is a better choice than griddle of greed. Most classes I keep it about the same as you. Potions, scrolls, rings and gems. Anything I am not using atm but do not want to be destroyed I don't carry with me. I keep it slim enough that I don't need a griddle of carrying to stay unencumbered and still have some extra room for loot. However I do normally carry a griddle of carrying with me for when I start to fill up on loot. The one exception is a wizard. I still leave the good stuff somewhere safe. But as soon as I have TP and TP control I stop worrying about encumbrance. I just don't carry so much it will overburden me or kill me.

Also allot of times when I just start a PC I'll pack around extra junk to train strength. Of course there are exceptions here also. You just have your use you best judgment. LIke you said Silfir "balance risks"
"THE TH TALENT SUCKS!!!!!!" - Gut
Darren Grey
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4240 days, 5 hours, 49 minutes and 29 seconds ago.
Posted on Thursday, August 21, 2008 at 11:40 (GMT -5)

There are lots of ways to avoid equipment destruction. Using inventory padding has to be the worst one :P Your inventory is still not safe at all, and you're just leaving it up to chance. Better to get the proper protections and ways to avoid things that can be a risk. Of course acid traps pretty much screw you up, but they're rare enough that you shouldn't have to worry so much.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
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Writer of Overly Long Guides


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4069 days, 6 hours, 31 minutes and 39 seconds ago.
Posted on Thursday, August 21, 2008 at 12:12 (GMT -5)

Inventory padding is the only protection from item destruction traps, barring the use of Detect Traps for every single square you tread on, and of course not having the items with you in the first place. And that won't work against breath attacks from out of range, like with lightning lizards.

It provides SOME protection, but nothing to rely too much on, I agree. Inventory padding is generally recommended for the Rift, but even there I'd much rather not bring the valuable items with me at all.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4240 days, 5 hours, 49 minutes and 29 seconds ago.
Posted on Thursday, August 21, 2008 at 13:46 (GMT -5)

For the Rift I always have lots of empty wands and worthless glass. They weigh little and are plentiful enough.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
jeremiah
Registered user

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5707 days, 20 hours, 35 minutes and 49 seconds ago.
Posted on Thursday, August 21, 2008 at 14:36 (GMT -5)

There are ways to protect against fire based and water based attacks. However the same is not true for lighting or acid. Also lets not forget that some race/class combos don't have alertness. Now you could try to avoid all sources of acid and lighting. Good luck with that. But I personally like to kill every lighting lizard and giant slug I see.
"THE TH TALENT SUCKS!!!!!!" - Gut

[Edited 1 time, last edit on 8/21/2008 at 14:37 (GMT -5) by jeremiah]
Nezur
Unregistered user
Posted on Thursday, August 21, 2008 at 14:49 (GMT -5)

Wearing two blessed rings of searching and Detect Traps at 100 might help. :P
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Zephyr
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Solar


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4899 days, 18 hours, 48 minutes and 23 seconds ago.
Posted on Tuesday, September 23, 2008 at 09:16 (GMT -5)

Well, using a blessed Girdle of Greed and some creative gold expansion strategies, like dragons or slots, you can repeatedly buy out the Casino, which should basically get you any non-artifact item in the game, and doesn't take TOO long. I like it for getting ridiculous numbers of scrolls and potions, as well as maxing out my knowledge of almost every spell. I suppose you could use Strength of Atlas... I must confess, I frequently use the Girlde of Greed and Talents strategy, since if you play smart, and strip down before tackling item-destrying locations, you're generally alright. I suppose it's only going to take one aspiring lv. 30+ getting crushed foolishly to change my mind, though...
Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life.
Silfir
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Writer of Overly Long Guides


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4069 days, 6 hours, 31 minutes and 39 seconds ago.
Posted on Tuesday, September 23, 2008 at 13:19 (GMT -5)

My one luggage death was due to equipping a ring without making sure it wasn't a ring of weakness...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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gut
Registered user
Painted this one too.


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4898 days, 8 hours, 6 minutes and 25 seconds ago.
Posted on Tuesday, September 23, 2008 at 17:39 (GMT -5)

That reminds me of a recent experience I had playing Crawl. If any of your stats drop to 1 in that game, you're dead, and several items reduce stats considerably. I think the 'equip the wrong ring, and you're dead' aspect of roguelikes is one of the most frustrating.
Put me in the 'fool filter', where I belong!

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