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Ancient Domains Of Mystery, forum overview / ADOM / How exactly do you smith?

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Dythbeca
Unregistered user
Posted on Thursday, August 28, 2008 at 01:44 (GMT -5)

So how exactly do you smith? I want to start a smith character, but I don't understand what to do.
Silfir
Registered user
Writer of Overly Long Guides


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4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Thursday, August 28, 2008 at 04:23 (GMT -5)

You need

- the Smithing skill (duh). You can start with it or get it later for money.
- Some kind of warhammer or large hammer. Material doesn't mattter. Usually not hard to find.
- A forge. A random dungeon feature that can be hard to find. You can rent one in Dwarftown. The UD has a high chance of having a forge. They appear as dark grey &.
- An anvil. This is an item of the tool class that you start out with if you play a weaponsmith. You can find it randomly otherwise, though it's extremely rare, or kill smiths to get one (there are two smiths in the game, one is easy to kill, but located inside a village, the other is a potent and eeeeevil artificer protected by incredibly dangerous steel constructs.
- Something to smith - either ingots, or ore to make ingots, or in case of the weaponsmith, any metal item to make ingots.
- Items to smith up. Any weapon or piece of armor made of metal.

To smith, wield the hammer, and stand on a forge with the anvil in your pack, then 'a'pply the Smithing skill. Either choose an ore - your character will try to melt it to an ingot - or choose a metal item and an ingot to combine the two. They need to be of the same metal obviously. The result, after a successful skill check, should be an improved item.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 8/28/2008 at 04:24 (GMT -5) by Silfir]
jsr
Registered user

Last page view:

4528 days, 1 hour, 53 minutes and 23 seconds ago.
Posted on Thursday, August 28, 2008 at 06:29 (GMT -5)

Although I didn't smith anything ever, I think I can add two more considerations, which can be helpful:
1. There is a special type of body armor in ADOM, called "leather apron". It appears, that wearing leather apron during the smithing process raises the chance to succeed, although just a little.
2. Of course, the luckier you are, the better are the chances to pass a skill check successfully. So, if you have any "luck-improving" items, then you should wear them before smithing.

Oh my, I'm so lonely and need some company
Darren Grey
Registered user

Last page view:

4245 days, 20 hours and 48 minutes ago.
Posted on Thursday, August 28, 2008 at 11:01 (GMT -5)

I read some thorough research on RGRA a while back about smithing and it showed a leather apron to have almost negligible effect. Blessing ingots can improve your chances a bit, but unless you use the repair scroll bug it's not worth doing.

One piece of advice is to melt all your ore into ingots first - this will train up your Smithing skill a bit before you start on the real work.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
jeremiah
Registered user

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5713 days, 11 hours, 34 minutes and 20 seconds ago.
Posted on Wednesday, September 03, 2008 at 18:00 (GMT -5)

Weaponsmiths are fun I am playing one right now. So far so good. A dwarf that started with a 26 toughness; that is helping allot. Just achieved level 12 and found a forge. So far a good start I am just hope nothing to nasty happens. Like a stone giant lord or something of the sort.

If you are starting a smith consider either a troll or gnome for gemology. A gnome would be a fine choice due their magical skill(smiths do have concentration), gemology and crossbow skills. Which crossbows can be smithed. I picked dwarf because I like I idea of the classic dwarven smith. They do start with x2 trained smithing but getting 100 smithing is rarely a hard feat for any smith.
"THE TH TALENT SUCKS!!!!!!" - Gut
SirMason
Registered user
Paladin of the Shining Citadel


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4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Thursday, September 18, 2008 at 14:41 (GMT -5)

Could one smith a moloch armour? I guess you could since they are made of eternium according to the guidebook. Might be fun for someone who doesn't care about speed or dexterity. Like a wizard..could be something like a spell-spewing tank.
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
Silfir
Registered user
Writer of Overly Long Guides


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4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Thursday, September 18, 2008 at 19:22 (GMT -5)

Indeed, one could smith up the DV values of a moloch armor to double positive digits. Dex is usally easily fixed with morgia, which leaves the speed penalty to worry about. THAT one is fixable with killer bug or quickling corpses.

With that kind of setup, you can throw around large rations and still beat the game. (Okay, you'd have trouble getting through the PV of monsters, but you'd survive for long enough for them to die of old age :P)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


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4903 days, 23 hours, 4 minutes and 56 seconds ago.
Posted on Friday, September 19, 2008 at 04:37 (GMT -5)

> Dex is usally easily fixed with morgia,

Moss.

I think I just had a nitpicking-gasm : )
Put me in the 'fool filter', where I belong!
Silfir
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Writer of Overly Long Guides


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4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Friday, September 19, 2008 at 06:21 (GMT -5)

This defeat shall not go unretributed. I shall relinquish this title, for I am a mockery to all nitpickers of the multiverse.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
SirMason
Registered user
Paladin of the Shining Citadel


Last page view:

4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Sunday, September 21, 2008 at 14:11 (GMT -5)

Wow, you could smith the DV for a moloch armor to positive double digits you say..not to mention the possibility of scrolls of defense. And you're right, the dexterity and speed issues could be fixed.

Could you imagine a high-level GE Wizard rolling up in one of those..? Or a trollish healer? The only disadvantage would be the armor's weight.
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Sunday, September 21, 2008 at 14:52 (GMT -5)

Scrolls of defense stop working once you've reached double digit DV values, I think.

Also, to get the eternium ingots needed to smith up the moloch armor to this hardcore state, you pretty much need to be a weaponsmith and find a SECOND moloch armor :)

The weight problem requires either ring of weakness abuse or Strength of Atlas - the latter is usually readily available for wizards once they advance for enough to get moloch armor.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 9/21/2008 at 14:53 (GMT -5) by Silfir]
SirMason
Registered user
Paladin of the Shining Citadel


Last page view:

4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Sunday, September 21, 2008 at 22:13 (GMT -5)

I'm experimenting on the moloch armor using my l.35 Dwarvish Priest. Here's what I've found..

31 ST is not enough to carry around a hulking armor (15000 stones) and an anvil and all my other gear..even with blessed girdle of carrying. But I managed to wrestle it all to a forge on D:28.

Found about 7 eternium ores on D:28 alone. Only 2 broken pickaxes. Do blessed ingots work better for smithing? And how many ingots are yielded after smelting eternium items?

I've never smithed before, so my "Smithing" skill was a mediocre 54...I didn't manage to improve the moloch armor once after seven attempts. However, it did raise my Smithing skill by +3 after the first two tries. So I guess I could try to advance to the next level while training my Smithing with iron/mithril items.
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
vogonpoet
Registered user

Last page view:

4963 days, 4 hours, 18 minutes and 44 seconds ago.
Posted on Monday, September 22, 2008 at 03:05 (GMT -5)

I think you moloch armor will be pretty hard to smith, even with smithing at 100. Meanwhile, smithing for non-weaponsmiths takes bloody ages, so make sure you have plenty of corruption removal if you want to smith on D:28 (Hint: just don't smith on D:28).
Darren Grey
Registered user

Last page view:

4245 days, 20 hours and 48 minutes ago.
Posted on Monday, September 22, 2008 at 06:45 (GMT -5)

Don't mine on D28 either - dig out the early CoC levels and the other non-corrupting dungeons. To train the smithing skill more it's best to gather lots of ore first and melt it all down before starting on the actual item improvement.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Monday, September 22, 2008 at 09:34 (GMT -5)

Get the smithing skill. Get an anvil. Find a non-corrupting forge. Mine ore. Mine more ore. Mine shitloads of more ore. Smelt it all. If you haven't died of old age, use the ingots on the items and fail half ot the time. Once finished, the game becomes boring because your armor is just too awesome.

And that's why I never smith ;)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
vogonpoet
Registered user

Last page view:

4963 days, 4 hours, 18 minutes and 44 seconds ago.
Posted on Monday, September 22, 2008 at 11:40 (GMT -5)

I love smithing, but quite a lot of my PCs never bother- depends how much they need buffing up. Merchants will smith for sure, and farmers, and of course, smiths.

Archers, mindcrafters, barbs, monks, wizards, beastfighters etc etc just don't really need to smith, but it certainly is nice sometimes to really really pimp your gear...
SirMason
Registered user
Paladin of the Shining Citadel


Last page view:

4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Monday, September 22, 2008 at 15:25 (GMT -5)

"Pimp My Gear". Hehe.

I've already eliminated background corruption. Right now I'm just having fun. Maybe I'll dive into the ID after some equipment improvement.

I managed to smith a blessed helm of teleportation from [0,+1] to [+6,+7] and I improved my phase dagger a bit. So that was nice. When I tried a mace of destruction (adamantium) and an eternium warhammer, I couldn't manage to improve them. Do higher-quality metals make them more difficult to smith?
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Monday, September 22, 2008 at 19:00 (GMT -5)

Items that already are exceptional in their fields will be extremely hard to improve, though it is possible. I don't think higher metals in general are harder to smith, only that higher metal items are generally already pretty good, which makes improving them harder.

Keep in mind I have no fucking clue what I'm talking about since I never smith.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
SirMason
Registered user
Paladin of the Shining Citadel


Last page view:

4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Monday, September 22, 2008 at 21:36 (GMT -5)

Naw, you're making sense. I replaced my usually-worn Shirt of the Saints [+8,+4] with a mithril splint mail (-2,-4) [+6,+11] which I smithed... guess I can sacrifice the perks of the Shirt for improved PV. I improved an adamantium dagger of penetration (to-hit was improved by +4, damage was unaffected). Also improved some nice bracers of speed from [0,0] to [+6,0].

Interesting results. I just don't have a lot of metal items to improve. I think I'm almost ready for a hard-core ID dive. But first I think I need to visit the Blue Dragon Caves.
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
Darren Grey
Registered user

Last page view:

4245 days, 20 hours and 48 minutes ago.
Posted on Monday, September 22, 2008 at 22:22 (GMT -5)

Artifact armour is usually preferable even with lower DV/PV because they can't be damaged by monster's attacks. You'll find that smithed up body armour will get its PV knocked down a lot. However a good eternium plate mail of life or resilience can be damned nice to have.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Tuesday, September 23, 2008 at 04:40 (GMT -5)

Shirt of the Saints weighs nothing. If the smithed armor ever gets damaged you can still switch. Of course, maybe you shouldn't have invested so many ingots in a damagable armor. On the other hand, mithril ingots are not useful for that much.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Nezur
Unregistered user
Posted on Tuesday, September 23, 2008 at 07:39 (GMT -5)

Silfir wrote:
>Of course, maybe you shouldn't have invested so many ingots in a damagable >armor.

As far as I know there's no non-artifact armour that couldn't be damaged.
vogonpoet
Registered user

Last page view:

4963 days, 4 hours, 18 minutes and 44 seconds ago.
Posted on Tuesday, September 23, 2008 at 09:00 (GMT -5)

"As far as I know there's no non-artifact armour that couldn't be damaged."

Indeed. Much less likely to get ones helmet gauntlet girdle and boots damaged for some reason. Or at least, thats how it feels...?

[Edited 1 time, last edit on 9/23/2008 at 09:01 (GMT -5) by vogonpoet]
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 21 hours, 30 minutes and 10 seconds ago.
Posted on Tuesday, September 23, 2008 at 09:12 (GMT -5)

True dat, Nezur...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


Last page view:

4903 days, 23 hours, 4 minutes and 56 seconds ago.
Posted on Tuesday, September 23, 2008 at 18:23 (GMT -5)

My testing in the ToEF showed that armor pieces
like helmets and bracers were much less likely to
be consumed by fire damage. Well, less likely
than cloaks at least. When one becomes doomed
though, it's a different story.
Put me in the 'fool filter', where I belong!
SirMason
Registered user
Paladin of the Shining Citadel


Last page view:

4751 days, 16 hours, 19 minutes and 28 seconds ago.
Posted on Wednesday, September 24, 2008 at 16:28 (GMT -5)

Really? Whenever a monster punches through my armor and hits me, I always get damage to my body armor more than my helmet.
You pick up the Wand of Do Nothing.
'z'...
Nothing happens.
't'...
The Wand of Do Nothing misses the kestral. Come on, it's a Wand of Do Nothing!
Portrait
gut
Registered user
Painted this one too.


Last page view:

4903 days, 23 hours, 4 minutes and 56 seconds ago.
Posted on Wednesday, September 24, 2008 at 16:41 (GMT -5)

Yeah, that's what I meant to say. That armor pieces like helmets, girdles, boots, and such seem to be pretty resistant to damage, even in the tower... unless you are doomed, then that changes.
Put me in the 'fool filter', where I belong!

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