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Ancient Domains Of Mystery, forum overview / ADOM / Acouple of general questions..

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Per_Killer
Unregistered user
Posted on Sunday, September 21, 2008 at 19:07 (GMT -5)

When the message "This meal does not sit well with you" what does that really mean? Does it affect anything negatively?

And I'm wondering when you get past starvation and your stats get lowered, is that "fixed" again as soon as you eat and rest alittle?

Also, when playing a pure wizard, does rising your defence on the tactics-screen affect the damage you do with spells?

Thanks for all answers :)
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Monday, September 22, 2008 at 03:02 (GMT -5)

1/ Just means PCs feel slightly weirded out eating humanoid flesh. 2/ No known effects. Eating human flesh is not chaotic, and does not effect alignment.

3/ No need to rest a little, the stats return right back to where they were, unless you have eaten something interesting in the meantime.

4/ Tactic setting has no effect on spells, sorry.
Silfir
Registered user
Writer of Overly Long Guides


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4074 days, 15 hours, 10 minutes and 51 seconds ago.
Posted on Monday, September 22, 2008 at 09:31 (GMT -5)

Or, as you could put it, luckily (full spell damage while getting Coward Defence is a good thing, no? ;) ).
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Per_Killer
Unregistered user
Posted on Monday, September 22, 2008 at 10:10 (GMT -5)

Yeah :D I've spent some time practicing as a wizard so that's good news for me :X I read something in some guide though that going "Coward" affected some kind of bonus.. but I'm not sure what it was. (Aside from the penalty to damage and such ofcourse)
Ohwell, that helps alot.. I shouldn't be -THAT- fragile anymore then.
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Monday, September 22, 2008 at 11:34 (GMT -5)

You don't get any shield or weapon marks in coward mode. In order to train your shield skill, you need to be very defensive, defensive, normal, aggressive or very aggressive.

Against weak monsters, it is best to be very aggressive, as a greater percentage of your DV comes from your shield, making it more likely that you will block an attack, and thus train your shield skill. It reduces your DV overall of course, so best to stick to very defensive for dangerous monsters.
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gut
Registered user
Painted this one too.


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4903 days, 16 hours, 45 minutes and 37 seconds ago.
Posted on Monday, September 22, 2008 at 18:55 (GMT -5)

> You don't get any shield or weapon marks in coward mode

I think you get shield marks in coward mode.
Put me in the 'fool filter', where I belong!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4074 days, 15 hours, 10 minutes and 51 seconds ago.
Posted on Monday, September 22, 2008 at 18:56 (GMT -5)

To be more precise, switching to Very Aggressive will increase the amount of marks you get only if it gets your overall DV closer to the DV of the monsters you fight, which is USUALLY the case for most monsters once you've gotten a decent amount of base DV and higher shield skill. The reason for this is not that a higher percentage of your DV comes from the shield (at least not directly), but that the DV range where you get shield marks is brought closer to the to-hit range of the average monster. It is not known whether your chance to hit is based on a single-roll formula or on several dice, which would produce a bell curve, making the goal getting your shield mark gainage DV range to cover the peak of the bell curve.

Against monsters with very high to-hit, lowering your DV by switching to Very Aggressive might only let them hit you more often, without positive effects on your shield mark gaining range.

The manual also states that more defensive settings tend to give you more shield marks per deflect. I do not know if that information is correct, but usually the manual is pretty precise in these matters, having been written by the Creator himself.

Very Aggressive, again, IS usually the best rating if you are in the situation that your character is already highly advanced and thus has generally high DV, but wants to build up his shield skill against weaker enemies who will have trouble even getting their blows into the "deflect/block" range. Thus you lower your DV so that the critical range where you would have been hit without shield DV, but are not hit because of shield DV, is reached. This increases the likelihood that you will block, but NOT because more of your total DV is made up by shield DV - it's because you adjust yourself to the monsters you use to build up DV. If you were fighting high to-hit monsters, you might even have to go to more defensive ratings to get more blocks.

Also, this is the first time I hear about Coward preventing you from gaining shield marks. A quick test also revealed that it is, in fact, completely untrue. You will very much get shield marks in Coward mode.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 9/22/2008 at 18:57 (GMT -5) by Silfir]
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Tuesday, September 23, 2008 at 02:17 (GMT -5)

Well blow me. Another Coward myth busted. Fair enough. Sorry about that. At least I didn't claim it would abuse Wi.

I hate using Coward because dammit, my PCs are all heroes, HEROES I tell you, so thats where this specific example of my ignorance hails from... I generally only go to Coward mode for running away, very defensive for moseying around, maybe very aggressive for combat.... almost never normal, thats for sure.
Silfir
Registered user
Writer of Overly Long Guides


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4074 days, 15 hours, 10 minutes and 51 seconds ago.
Posted on Tuesday, September 23, 2008 at 04:43 (GMT -5)

I'm boring, so I walk around in Normal mode by default because, well, it IS "Normal" mode. That is unless I have a high tactics skill which will make Normal inferior to all the other settings. That's one of the few cases where you will see me switch to defensive, aggressive or very defensive and very aggressive. In battle I'm either Coward if I don't do something that requires to-hit or damage, or Berserk if I don't expect to need DV or just have to deal that much damage.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Nezur
Unregistered user
Posted on Tuesday, September 23, 2008 at 06:55 (GMT -5)

It's good to be in Coward mode by default because it increases your chance of surviving a surprise attack (e.g. by a ghost lord or any powerful monster around a corner).
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Zephyr
Registered user
Solar


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4905 days, 3 hours, 27 minutes and 35 seconds ago.
Posted on Tuesday, September 23, 2008 at 08:27 (GMT -5)

Powerful monsters like Yrrigs the possessed carpenter, definitely. Also, I *believe* that Coward would help with traps/ door traps...
Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life.
Jhonka
Registered user
Kickass player


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5362 days, 14 hours, 28 minutes and 25 seconds ago.
Posted on Tuesday, September 23, 2008 at 12:43 (GMT -5)

...and plain old berserking with everything else(when meleeing of course). A red-eyed, foam mouthed hero with bloodstains and -splatters all over his overalls is my way of imagining a world saver.
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gut
Registered user
Painted this one too.


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4903 days, 16 hours, 45 minutes and 37 seconds ago.
Posted on Tuesday, September 23, 2008 at 18:16 (GMT -5)

> At least I didn't claim it would abuse Wi.

: )

> I hate using Coward because dammit, my PCs are all heroes

Well mine aren't! My PC's sneak around in the dark as cowardly
as the human that rolled them. They attack in the dark, they
attack while invisible. They kill NPC's from the opposite sides
rivers, using poison to boot (hey, is it my fault most NPC's
never trained their missile skills?) My PC's will blind, confuse,
backstab, paralyze or kick between the legs, any monster in the
game, be it hostile, non-hostile, companion or slave, if it
yeilds even the slightest advantage. Even the greater white
unicorn isn't safe, not even from my most L+ PC's... as if I ever
had any : )

Put me in the 'fool filter', where I belong!
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Zephyr
Registered user
Solar


Last page view:

4905 days, 3 hours, 27 minutes and 35 seconds ago.
Posted on Friday, September 26, 2008 at 08:34 (GMT -5)

Hmm, that *would* be a neat idea, super-berserk and super-coward, which abuse Wi (Maybe Le and/or Ma, Ch as well?), but give even larger bonuses...
Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life.
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Friday, September 26, 2008 at 09:35 (GMT -5)

Coward could train Pe, and abuse St, Wi and Ch.
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Zephyr
Registered user
Solar


Last page view:

4905 days, 3 hours, 27 minutes and 35 seconds ago.
Posted on Friday, September 26, 2008 at 10:07 (GMT -5)

Stay in it too long, and your PC gains the intrisinc "Paranoid", and starts imagining monsters... Berserk makes your PC become "Raging", and it occasionally disobeys your commands and attacks nearby NPCs.
Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life.
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gut
Registered user
Painted this one too.


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4903 days, 16 hours, 45 minutes and 37 seconds ago.
Posted on Friday, September 26, 2008 at 16:01 (GMT -5)

Now that would be a fun feature to the game, a PC that occasionally just does whatever it wants. Your barbarian heads toward Torgal's or tries chatting to the goodwives. Wizards read all their spellbooks dry. Thieves pickpocket any humanoid they see. Assasins fling poisoned daggers at whatever moves. Hurthlings eat until bloated. Dark elves drop the corpses they are carrying and give them a good swift kick. I could go on all day : )
Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 9/26/2008 at 16:12 (GMT -5) by gut]
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Monday, September 29, 2008 at 09:23 (GMT -5)

I think the RNG has more than enough influence on ADOM thank you very much...

MY current limited turns PC actually had to buy a spellbook of darkness from the casino in order to rob it... none gneerated before, zapped WoWonder about 10 times, but no darkness whatsoever. I was pissed off. This guy has had zero luck with spellbooks (still no fireproof blankets either grr)...kinda makes the whole thing much harder - even had to retreat out of the ToEF (after luring W to level below temple, was still getting pWnd) to scum the ID for a book of stunray... thats pathetic. Frost bolt from the druid, Iceball random drop, but no darkness or stunray??? Grr
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gut
Registered user
Painted this one too.


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4903 days, 16 hours, 45 minutes and 37 seconds ago.
Posted on Monday, September 29, 2008 at 18:41 (GMT -5)

Wait until you get no beeswax. That one kills.
Put me in the 'fool filter', where I belong!
vogonpoet
Registered user

Last page view:

4962 days, 21 hours, 59 minutes and 25 seconds ago.
Posted on Tuesday, September 30, 2008 at 09:26 (GMT -5)

That same PC was privileged enough to almost die indirectly from a Ki-Rin or whatever those uber-rare monsters are called... randomly generated in the air temple, and I got so distracted by the damn thing (first time ever for me) that I failed to notice my PC was steadily taking electrocution damage... another insanely pathetic death. *sigh*
Nightmare
Registered user
Soul Calibur 2


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4605 days, 4 hours, 33 minutes and 55 seconds ago.
Posted on Sunday, December 07, 2008 at 15:35 (GMT -5)

"Wait until you get no beeswax. That one kills."

Couldn't you cast farsight or wear a blessed amulet of the eye, and shoot the Banshee from far away? I think I remember, from watching her annihilate the living forest, she only gets about 5 spaces around her in all directions with her wail of death?
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG

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