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Ancient Domains Of Mystery, forum overview / Spoilers / Instrinsic gained through item

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F50
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Posted on Saturday, March 03, 2007 at 08:20 (GMT -5)

What would you rather wear:

1. The Anhk,
2. Amulet of Free Action
3. Amulet of Life Saving

Of these:

1. Ring of invisibility
2. Ring of Mental Stability
3. Ring of Slaying
4. Ring of Ice
5. Ring of the High Kings
4. Other ring (not RotMC).

Yet another of my post-ToEF characters died to a paralyzing monster. Most of my early chars don't, but my later chars are slaughtered by stone oozes and mimics which I forgot to wear amulets of free action when facing.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

[Edited 1 time, last edit on 3/3/2007 at 08:25 (GMT -5) by F50]
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Soirana
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Posted on Saturday, March 03, 2007 at 09:17 (GMT -5)

ankh. and trying not to forget colorfull "m" and grey "j"means time to switch to free action. hate to say most of my chars wear amulet of order for about half a game.

of rings:ring of immunity:) if you get it.
i migt end wearing ring of ice in the end combined with something needed at the moment. from non situational stuff i would mention ring of elemtal mastery.
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Posted on Saturday, March 03, 2007 at 13:44 (GMT -5)

I usually wear Ankh through to the end of the game, unless I find preserver. I rarely have the option of wearing an AoLS, as I certainly don't find many. I only switch to free action for individual monsters.

My rings at the end of the game are typically one slaying and the RotMC. I almost never use invisibility from any source.
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Posted on Saturday, March 03, 2007 at 14:01 (GMT -5)

I would wear an AoLS, since anything can happen that you don't suspect,and in the heat of the moment, you'll forget to put the AoLS on.

For rings, I would put the ring of ice and ring of invisiblity, since I may have some items(AoLS:D)that are made or iron or other weak metals, that are still precious that I don't want destroyed.
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Silfir
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Posted on Sunday, March 04, 2007 at 03:11 (GMT -5)

Amulets: In the beginning ankh, in the endgame amulet of free action. AoLSes tend to get crushed by enemies shortly before the character gets crushed... So apart from saving Khelly, I don't use them much.

For myself, I count wishes for rings of ice as a waste. Wear higher metal equipment and wish for some way to kill the wyrm. (wands of paralyzation anyone? Or books of Ice Ball?)

Did you intentionally exclude rings of regeneration from your list? 'Cause I totally love rings of regeneration. IMHO, the only thing better than a ring of regeneration is two rings of regeneration :P

crown of regeneration
Preserver
knife of endurance
knife of endurance
ring of regeneration
ring of regeneration
bracers of regeneration (or Bracers of War)

I once had all of these except Preserver. At some point, I want to get that set COMPLETE. With a HEALER. Born in Candle. And with lots of blessed potions of troll blood. That would be extreme. And could also serve as objective for a challenge game ;)

Perfect ring set: Ring of the Master Cat and Ring of Immunity. From those rings you let me choose from ("Other Ring" aside), I'd take a ring of mental stability and a ring of slaying. Two rings of slaying as a melee class, two rings of mental stability (preferably with kickass bonuses) as a spellcasting class.
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**Chaos
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Posted on Sunday, March 04, 2007 at 03:18 (GMT -5)

also, i heard if you put a RoRegen in your missiles slot, that it heals you as if your wearing it on your finger.
Molach
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Posted on Sunday, March 04, 2007 at 03:31 (GMT -5)

I wear amulet of free action a lot. Ankh is good for the [+2,+2], but later in the game you don't need it that much. It's more likely that I'll be killed by a paralyzing monster than being hit for exactly 2 damage too much. I can heal damage, but there is no way to survive malignant paralysis.

I rarely have amulets of life saving ready, but if I do they are my prime choice for D:50.

For rings I keep a blessed ring of damage on my right finger as soon as I find one, and that is worn a lot. I like to wear a ring of mental stability too, also because the +Le might give me extra skills when I level up (and I forget to wear the ring right before I hit enough exp to level). Ring of invisibility when situation dictates.

Early game RotHK is worn a lot, before I get natural resistance intrinsics, and when the DV and PV is needed.
Silfir
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Posted on Sunday, March 04, 2007 at 06:27 (GMT -5)

RotHK + elemental gauntlets give so much resistance, you almost don't need immunities anymore... At least that's how I feel. I've had a crown of fire for the ToEF in my last win, only to get it maimed by some choleric fire elemental (I wish they'd just chill a bit instead of ripping my headgear to pieces - pun intended). So I had to replace one of my rings of regeneration with the RoHK. Worked just as fine after that.

Of course, you need intrinsic fire resistance, but that is the third easiest resistance intrinsic to get... Fire beetle corpses aren't that rare, you're bound to get a couple before reaching the ToEF.

...

I'm off playing drakish healers for a while. I want that challenge ;)
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Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
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Posted on Sunday, March 04, 2007 at 09:37 (GMT -5)

I had a trollish healer with Bracers of War, Preserver, 2 rings of Regen, crown of regen, and it was just too easy of a char, but if you wanted the ultimate regen char, it wouldn't be troll, since they may start with the highest, they can't get the lowest,thus making elves the best race, since they have higher power regen.So make a gray elven healer silfir if you want spells too.
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Darren Grey
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Posted on Sunday, March 04, 2007 at 10:45 (GMT -5)

Well, any race can get to the best pp regen at some point, though potions of raw mana are far rarer than trolls blood. Drakelings are nice because they have decent pp regen and are almost equal with trolls at the start on hp regen. Gnomes have a decent enough balance too - higher than average on both counts.
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Silfir
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Posted on Sunday, March 04, 2007 at 11:32 (GMT -5)

Troll is out, that I knew from the beginning.

Gray elven healer? I need SOMETHING to kill my opponents with in the very beginning, or my healing powers will only let me die slower. Besides, getting their natural regeneration to 5 turns per HP is gonna take serious loads of potions.

That's why I'd propose drakish or orcish. Note that I rarely go for spellcasting with healers.

I also love the idea of taking a drakeling into the ToEF. I want to know what it feels like.

Another thing: Obviously, as much as I hate to admit it, I'll have to go for a couple of precrowns, either to get Preserver or to eliminate other possibilities so I may get crowned with Preserver. (It *is* one of the possible crowning gifts for a healer, right?) Also, elves can get Sun's Messenger, and dwarves can get Hammerhead, thus lowering the odds for actually getting Preserver. (Except, of course, these artifacts are among the possible crowning gifts for healers anyway.)

In case that doesn't help: What would be the best method to scum for Artifacts? Is it worth taking up the habit of pickpocketing every opponent?
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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Soirana
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Posted on Sunday, March 04, 2007 at 12:02 (GMT -5)

blue dragon caves ar vault inducing via dooming.

p.s. puting ring in missile slot really works.
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Silfir
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Posted on Sunday, March 04, 2007 at 16:18 (GMT -5)

Hmm, no. It would simply require hunting for a THIRD ring of regeneration after you've possibly hunted for very very long for the other two, and IMHO it would mean exploiting a bug.

Getting Preserver is the really interesting part. The other stuff is fairly easy to get. Crowns and bracers of regeneration are likely to turn up in the endgame as random drops - far more likely than artifacts at least, let alone a SPECIFIC artifact.

The getting doomed for higher vault generation is a good point. What is the minimum CoC level for a greater vault to be generated? Or is it related to danger levels and could a greater vault be generated in one of the other dungeons?

The other stuff, as I said, is pretty obvious. Pick up every knife you can find. Kill monsters or refill casino till they generate the desired items. For Preserver, you'll have to find ways to increase the odds.

To maximize the odds, I've gathered the following:

1. Do not play high/gray elves or dwarves. This adds another crowning gift possibility.
2. Precrown as often as possible. (Two, maybe three times.)
3. Delay crowning for as long as feasible. Ideally, only get crowned if Preserver is the only remaining crowning gift, i. e. you've already generated the other five (or six, see 1).
4. Get doomed to get more vaults. Has anyone checked if getting doomed more often increases vault generation rate even more? If so, you'd have to gather maximoom doom equipment before reaching the part of the dungeons that may contain greater vaults.
4a. What is maximoom doom equipment anyway?

Crown of Science or Crown of Chaos
Medal of Chaos (only dooming amulet)
[armor] of damnation
"Celestrix" if available (apparently it was in previous versions, and since some are still playing them...)
dual-wielding [weapons] of damnation or javelins of doom or sceptre of chaos
two rings of doom
boots of great speed
javelin of doom for the missile slot, or any dooming item like rings of doom <- Handy, since they'd autocurse
pickaxe, whip, hatchet of damnation for the tool slot
and, of course, intrinsic dooming

All in all, 11 sources of dooming.

Actually getting maximoom doom would require you to get the medal of chaos - with the known requirements. Also, the boots of great speed are hardly accessible if you've never touched the area where greater vaults would be generated. (Of course - having corrupting artifacts in your backpack WOULD provide an easy way to get the corruptions necessary...) The objective would just be to get as many dooming items as possible, if dooming for vault generation DOES stack. If not, at least I've just now created a new equipment collecting challenge ;) A character wearing all that stuff should be able to get eaten by a grue in broad daylight...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
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Posted on Sunday, March 04, 2007 at 23:17 (GMT -5)

Several mistakes in thought processes there: Your crowning gift is decided at the start of the game, so trying to generate artifacts before then won't change anything. However, getting precrowns is still a good idea since there's at least a small possibility it'll be preserver. It'll never change your crowning gift though.

Another thing that's decided on start-up and can't be changed is greater vaults. Dooming equipment makes it slightly more likely that lesser vaults will be created, but they don't contain artifacts (apart from random drops from monster kills like normal). Dooming will make it less likely in general that you'll get good equipment, and more likely in general that you'll die, so wearing loads of dooming stuff is honestly quite a terible idea.

Pickpocketing is a great way of increasing your chances to get preserver, bracers of war and rings of regeneration. Preserver and BoW are both low danger level, so you've got a chance of getting them on almost every level from every monster. If you pickpocket every monster you come across in the game then you're likely to get 1 or 2 artifacts throughout the course. Just be careful if you're going for a ULE.

Otherwise if you want to scum for artifacts then gremlin-bombing is one option (though somewhat immoral in my opinion). Blue dragon caves is a good option too, especially if you close the gate beforehand. I'm not sure if casino restock works for regenerating artifacts, but it's worth a try.

Drakelings in the ToEF are quite fun. Supersuperfast, and the damage is easily sustainable with 2 regen items. Drakeling healers are fairly nice in general - the spit helps a lot in the early game, and with candle born you'll regen extremely fast from the get-go.
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Posted on Sunday, March 04, 2007 at 23:51 (GMT -5)

Hang on, hang on. Darren Gray, you corrected a few points but not enough.

All vaults, both greater and lesser, are determined upon game creation. Dooming has no effect on that. Also, dooming doesn't stack for any purposes, you're either doomed or you're not. I know that revelation can say that dooming is "enhanced by items", but that's inaccurate.

Also, dooming and all other sources of luck have no effect on item generation whatsoever. If you're doomed, that mainly means that you get higher monster generation, more wilderness encounters, and equipment damage is much more likely. High luck also makes it more likely that you'll drop to 1 hp instead of negative numbers on a powerful hit.

Lawfuls can pickpocket as much as they want. Alignment change from pickpocketing hostiles seems to become nonexistent very quickly. My current candidate for ULE robbed 3000 gremlins with no consequences.
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Posted on Monday, March 05, 2007 at 00:26 (GMT -5)

One of my previous ULE hopefuls had a lot of trouble pickpocketing near the end game - kept taking her down to L instead of L+ and as I approached high levels I simply couldn't let that keep happening. I don't know what all the factors are, but I definitely did have trouble, so with lawful characters I try not to pickpocket in the late game.
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Posted on Monday, March 05, 2007 at 00:37 (GMT -5)

Interesting. Well, I generally pick most of the pockets in the PC, and DD/VD, then pickpocket about 3000 gremlins in the dwarven graveyard, and then I'll probably never pickpocket again. The gremlins don't affect alignment at all; I suppose they're all hostile enough already.
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Posted on Monday, March 05, 2007 at 01:52 (GMT -5)

So the crowning gift is picked at the beginning, and is then impossible to be randomly generated? I see. Hm... If so, you'll want to become crowned as EARLY as possible (in addition to precrowns), since that will reveal whether Preserver was chosen to be crowning gift.

You sure dooming doesn't stack?

EDIT: To clarify: My thought process was perfectly clear, I merely started from false assumptions ;)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 3/5/2007 at 01:54 (GMT -5) by Silfir]
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Posted on Monday, March 05, 2007 at 02:04 (GMT -5)

Your crowning gift is decided when you start the game, but I'm sure it can still be randomly generated. In this case, the game picks a new crowning gift. Corruptions work the same way: The order you get them is decided, but when you interrupt the process (by removing a corruption) the order is reworked.

Dooming doesn't stack.
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Silfir
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Posted on Monday, March 05, 2007 at 02:58 (GMT -5)

Well, then what I said applies again. Try and eliminate all the other crowning gift possibilities, then get crowned with Preserver.

What, incidentally, happens when all the possible crowning gifts have been randomly generated? Does the game then choose a random artifact as a crowning gift or do you get no crowning gift anymore?

It's pretty important to know whether the crowning gift chosen in the beginning can be randomly generated or not...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
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Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Molach
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Posted on Monday, March 05, 2007 at 07:19 (GMT -5)

Silfir: Fire up a game, and play it till you have a ton (like 200+) of stomofillia, an available altar (neutral in my example), and 2 precrownings possible. Then save and store in a different folder. Now you can experiment some: First go for a regular crowning to see what you get. Secondly you sac all your food, then get off N= alignment by killing a dwarf or something. Then save and store. Then you pray for precrowns, restore and try again. Then you either receive your crowning gift as precrown or you don't.

Using a cheat (like wishes) for testing would be faster, but ...well... cheating.
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Soirana
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Posted on Monday, March 05, 2007 at 07:32 (GMT -5)

>Dooming equipment makes it slightly more likely
>that lesser vaults will be created, but they
>don't contain artifacts (apart from random drops
>from monster kills like normal).

nope. some artifacts are generated upon entering lesser vault. well checked with save scumming at PC.

>Pickpocketing is a great way of increasing your
>chances to get preserver

in five+years of adoming i've done that once. and don't heard much of other lucky bastards.

i have dim memories on question:
isn't precrowns dicided upon generating char?

p.s. i'd like to hear arguments behind statement dooming doesn't stack.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 3/5/2007 at 12:29 (GMT -5) by Soirana]
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Posted on Monday, March 05, 2007 at 11:08 (GMT -5)

There's no quantifiable, testable difference between 5 sources of dooming and 1 source of dooming. The same is true for other luck intrinsics. If you can find a real difference, and you test a large enough sample, let us know.

You can test whether something is predetermined at the start of the game or not by save-scumming and experimentation. For example:

-Make a backup of your character before crowning: you'll get the same artifact every time.
-Make a backup of your character before precrowning: you'll get different artifacts each time.

Experimenting in this way shows that vault levels are already decided, but vault monster type and the artifacts inside the vault are only determined when the level is created. Surges of power are also predetermined, but I can't remember if the specific artifact is decided. Artifacts inside darkforge or the casino are only decided when the level is generated. I think hive location is also predetermined; I tested this a very long time ago and can't remember clearly.

I don't think I've ever pickpocketed preserver, but I know I've stolen Soaker at least twice, and the bracers of war at least once while gremlin scumming.

Every class has at least one crowning gift that can only be generated through crowning, at least in 1.1.1. For example, archers can receive Sun's Messenger through crowning, but they can't possibly get that bow in any other way. So, your god will never run out of possible crowning gifts to give you. I'm not sure what would happen in previous versions of Adom.

I recently got preserver as a drop from a monster in a lesser vault. Preserver wouldn't have been predetermined to be there from the start of the game, but if you made a backup after generating that level and emptied the vault multiple times, you may find Preserver each time. I've never tested this.
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Posted on Monday, March 05, 2007 at 12:27 (GMT -5)

>There's no quantifiable, testable difference
>between 5 sources of dooming and 1 source of
>dooming. The same is true for other luck
>intrinsics. If you can find a real difference,
>you test a large enough sample, let us know.

i'd say two things on this:
1.you can test dooming by frequency and possibly nastinies of wildrness encounter.
as i do remember giant boar hunt experience there is difference between doomed intrinsinc and doomed intrinsinc enchanced via items. i don't remember significant diference between one and three items.
but that is just my memmories.
2.in this thread you stated twice that doom is unstackable. i didn't say nothing specifical.
who of us should be testing?


>I recently got preserver as a drop from a monster
>in a lesser vault. Preserver wouldn't have been
>predetermined to be there from the start of the
>game, but if you made a backup after generating
>that level and emptied the vault multiple times,
>you may find Preserver each time. I've never
>tested this.

i did test on puppy caves vault four years ago. essentialy saved my ass on the stairs and backed up. when got down pressed shift Q. about hundred times. some of them i got random artifact (preserver, ironfist, black tome and something i can't remember) being in my death lits. i didn't killed a single monster in PC6.
it is a pitty i lost my result file becouse changed cuople computers:(

soira, who hates untested theories.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 3/5/2007 at 12:30 (GMT -5) by Soirana]
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Posted on Monday, March 05, 2007 at 13:37 (GMT -5)

Oh, and btw Some Guy, lesser vaults are generated upon entering levels, because when in my first month of playing, I save scummed in CoC by Saving and Quitting while wearing a javelin of doom, you can actually get around 20 some lesser vaults with enough patience.

I think I'm gonna start playing adom again, gonnna try drakeling healer. Maybe I'll do Silfir's regen challenge at the same time, and go for my first ULE...
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Posted on Tuesday, March 06, 2007 at 01:34 (GMT -5)

Sorry, but I'm not in the mood to test doom stacking. I know I should be prepared to back up my arguments, but I'm not especially interested in making a large enough test. Over a year ago, someone who did lots of exe diving posted his discoveries here, and that's where I got my knowledge (or beliefs) about how dooming and luck works. I trusted that, but you don't have to.

You can really get more lesser vaults by generating levels repeatedly? I guess I didn't try that enough.

And it's also interesting to know that artifacts can be generated in lesser vaults. I guess I always assumed that getting an artifact dropped in a vault is a coincidence. It's possible that artifacts may also be generated that same way with greater vault monsters. I remember getting serpent's bite as a monster drop in a greater vault, and the monster definitely hadn't picked it up elsewhere.
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Posted on Tuesday, March 06, 2007 at 02:48 (GMT -5)

Back to the regen challenge: I forgot something extremely obvious.

Pick the Healthy talent!

That's all ;)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
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Soirana
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Posted on Tuesday, March 06, 2007 at 05:21 (GMT -5)

post has been rewritten.

in non spoily sectors:
manual:
MANA: This attribute describes the luck of your character, his attunement to the forces of magic and his resistance to magic.

BLESS (Clerical)
Application of this spell blesses one person (no items!). The target will be more effective in combat and also enjoys some more luck.

Finally, characters tend to be very lucky on their birthday.

faq:
3.3.7: I've gotten myself the 'doomed' intrinsic. What does that mean?

Just as being 'lucky' or having 'Fate smile upon you' causes the game to fudge some internal calculations in your favor, 'cursed' and 'doomed' cause the game to add a fudge factor in the opposite direction. Being doomed is worse than being cursed, and the two can combine, just as 'lucky' and 'Fate smiles upon you' are CUMULATIVE. Note well that the negative effect of being doomed is WORSE THAN THE POSITIVE EFFECT of having Fate smile, so they don't simply cancel.

still hating myself


A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 3/6/2007 at 20:22 (GMT -5) by Soirana]
Some guy
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I'm baaaack.


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5814 days, 3 hours, 39 minutes and 2 seconds ago.
Posted on Tuesday, March 06, 2007 at 12:40 (GMT -5)

Interesting. If Soirana's post is already deleted when you read this, then suffice it to say that a dooming item lowers your luck slightly over half as much as the doomed intrinsic, and this effect is cumulative. I guess I have to eat my words.
The following is a real Adom message:

The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N]
nOOb-mAsTeR
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Master of all things nOOby!!!


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5974 days, 19 hours, 2 minutes and 33 seconds ago.
Posted on Tuesday, March 06, 2007 at 13:37 (GMT -5)

Well, since that was a once in a lifetime thing for me, I copied and printed it:D

Well, that would explain why my spellcasting chars always are luckier....this will change the way I play adom forever,to say the least.I remember reading in manual about mana increasing luck, just never paid attention...this means that mana could be the most important stat in alot of situations.Thanks Soirana
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
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