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Ancient Domains Of Mystery, forum overview / ADOM / Advice needed please ^^.

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Dunkel
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Posted on Wednesday, April 18, 2007 at 13:22 (GMT -5)

Well, im a high elf priest, currently lvl 21
I'm going for the basic ending since i still try to beat the game for the first time.
I manage to get a blessed mace of destruction and a pair of blessed 7 league boots.I also posses 6 SoCR and 2 PoCC and i still have an available wish.I do have +25 to nether bolt (for now my best spell since i only have bolt ones available)
Also,

Spoiler
I obtained the RotHK, the orb of fire and water, opened the dwarven portal,cleaned the pyramid,made the dragon and the dog quest and all the elder dwarf ones too.

I'm wondering if i can go straight to the goal and survive or if I need further training or better equip and also if I do, where is the best place to train/hunt. Wish suggestion would also be nice ^^

Thanks in advance.
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Mewto
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Posted on Wednesday, April 18, 2007 at 13:27 (GMT -5)

Well there's nothing left for you on the surface, is there? You could go to the gremlin cave, get the phial and try your luck at the Bug Temple (but you'd probably die the first round after descending the stairs). I suggest you keep on going down. If you have a teleport spell and TC spend some time in DH, you'll get tough monsters which will drop great loot and give a lot of experience.
For the Horde!
Some guy
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Posted on Wednesday, April 18, 2007 at 15:49 (GMT -5)

You could handle the bug temple if you play carefully. A blessed wand of fireballs can protect you when you first go down the stairs. All the rooms full of killer bugs can be easily emptied if you fire a lightning bolt diagonally into the room - it bounces around and hits most of the bugs before stopping.

You could also consider doing the rift. Read up in the guidebook if you're not sure what that involves.

Minotaur maze is another option, but less likely to be useful.

I generally don't stop and train in any one location, and the dwarven halls are fairly corruption. I suggest that you just continue to proceed through the CoC after you finish with surface locations. You'll get experience and equipment along the way.
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Morio
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Posted on Wednesday, April 18, 2007 at 15:57 (GMT -5)



Spoiler
fireballs is a good but a bit risky way to get into the bug temple in the first place, you need preferably high speed, a way of teleport + control (magic map). just wield 2 shields put tactics on coward (just in case) and teleport to the stairs and immediately cas a fireball, which will most likely take out the killer bugs around the stairs. and wands of door creation are your friend in the temple, just block all unneeded rooms.


Edit: added spoiler tags
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein

[Edited 1 time, last edit on 4/18/2007 at 15:58 (GMT -5) by Morio]
Some guy
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Posted on Wednesday, April 18, 2007 at 16:12 (GMT -5)

I think spoiler tags have outlived their usefulness. We're all spoiled already. At least, considering that the post starter himself used spoiler tags, and all of who have posted since are experienced players, they aren't necessary in this instance.

I definitely don't recommend killing those first eight killer bugs from that middle square. It's a needless danger, and if the fireball doesn't kill the bugs on the first cast you could be dead instantly. Kill them with bolts from afar. However, wands of fireball are definitely effective enough for killing greater claw bugs after descending the stairs. You also can't teleport on the bottom level, so keep that in mind.
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Dunkel
Unregistered user
Posted on Wednesday, April 18, 2007 at 16:15 (GMT -5)

Sadly I don't meet the requirement to gain access to the bug temple neither for the rift yet. I'll just storm in the CoC (im now lvl 22, bought amulet "Preserver" from casino and got another ring of djinni summuning :D)
Silfir
Unregistered user
Posted on Thursday, April 19, 2007 at 05:41 (GMT -5)

If your equipment is fairly decent (60/25 or so) and you've got ~250 HP you should be fine. With any bit of luck, you should find a vault for extra XP. (For you, a fire creature vault full of great red wyrms would be enormous. At your level, each one of those or later two should yield a level-up. Seriously. The XP gain compared to your effort is INSANE.)

Just be careful. If you notice that D:50 is a tad bit to hard to clear out, use a wish on wands of destruction and try to get out as early as possible. (If you don't know how wands of destruction come into this, just check the guidebook. ;) )
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Mewto
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Posted on Thursday, April 19, 2007 at 05:59 (GMT -5)

Silfir, I must really suck... my last GE priest had 80 HP at level 20...

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Soirana
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Posted on Thursday, April 19, 2007 at 09:24 (GMT -5)

ever heard of herbs?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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Mewto
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Posted on Thursday, April 19, 2007 at 14:07 (GMT -5)

No, what are they?...
I really don't like spending that much time farming. Plus, I usually get stomafilias, morgia roots and moss of mareilon are really rare.
For the Horde!


[Edited 1 time, last edit on 4/19/2007 at 14:08 (GMT -5) by Mewto]
Silfir
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Posted on Thursday, April 19, 2007 at 14:44 (GMT -5)

Every herb is equally rare... Must be coincidence.

If anything, morgia and moss of mareilon should be easier to get than stomafillia, since they do not have "bad twins". (You'll have noticed that stomacemptia comes from the same patch, I presume)

Also, I dislike farming probably just as much as you do. Gathering ~500 stomafillia as some people (with a specific goal in mind) simply isn't my game.

But I haven't got any problem with waiting around for 40 or so morgia roots with a low-To character, simply out of necessity.

Just out of curiosity: How the hell can a lvl 20 character have only 80 HP? Wouldn't you need, I don't know, a toughness of 6 for that? (Considering how 10 can be considered the minimum value, since that seems to be achieved quite easily simply by eating right?)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
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4450 days, 5 hours, 48 minutes and 36 seconds ago.
Posted on Thursday, April 19, 2007 at 14:45 (GMT -5)

Herb farming is practically necessary for any grey elven character. The only other option to boost up toughness would be certain undead corpses.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 30 minutes and 46 seconds ago.
Posted on Thursday, April 19, 2007 at 14:54 (GMT -5)

If you don't want to use the trial and error method on undead corpses (as some will have nasty effects, as you would expect), check the guidebook or look behind the spoiler...



Spoiler

Wights, vampires, spectres and wraiths should increase your toughness if eaten. No, I don't know why either.
Note that this will push you towards chaotic. Other than that, there is no downside.
If available, use morgia roots before visiting the graveyards (which are, obviously, the places to go for the above corpses), since undead corpses will work for higher levels, i. e. above 25-27, the limit for morgia.
This is how I use morgia:

1. Eat 4 morgia roots of any b/u/c status
2. Wait (or continue to do something else, of course) till you get the "Your will seems inflexible. Your health increases." message.
3. Repeat, unless you do not have 4 morgia roots anymore. You can also eat lower amounts, but they will not work quite as well.


You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Molach
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Lord of DurisMud


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5352 days, 11 hours, 42 minutes and 59 seconds ago.
Posted on Thursday, April 19, 2007 at 15:08 (GMT -5)

Stomofillia does not have a bad twin...
Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 30 minutes and 46 seconds ago.
Posted on Thursday, April 19, 2007 at 18:14 (GMT -5)

If by "does not have a bad twin" you mean "it has stomacemptia for a bad twin" then yes, you're right.

Okay, you could use stomacemptia to get from Satiated states to Normal status when preparing for a big fight for the extra DV...

Oh, and in the quickling tree you could have a couple of stomacemptia with you so that you can munch more quicklings... Or in the bug temple, for killer bug corpses.

But apart from that, stomacemptia is very, very useless.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 4/19/2007 at 18:21 (GMT -5) by Silfir]
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Soirana
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4360 days, 11 hours, 5 minutes and 27 seconds ago.
Posted on Thursday, April 19, 2007 at 23:08 (GMT -5)

>But apart from that, stomacemptia is very, very
>useless.

if somehow i need to choose which stomatwin will be eradicated from my game - i'd go without stomafilia. just personal preference.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 4/19/2007 at 23:08 (GMT -5) by Soirana]
Molach
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Lord of DurisMud


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5352 days, 11 hours, 42 minutes and 59 seconds ago.
Posted on Friday, April 20, 2007 at 07:55 (GMT -5)

Stomofillia and stomachemptia are both very useful for me. However there are substitues for -fillia, but not empita.

My main use is when I have to eat lots of corpses, like you said, in quickling tree or bug temple.

Also,


Spoiler
Ogre cave, for eating ogre for +STR, and anytime you come across a giant corpse/tension room/vault. Especially if you have a ring of weakness.

These herbs will also take you to Starved quickly and reliably. Starvation will let you increase ST to about 40 and LE, WI, DX (mabye PE?) just by Giant corpses and herbs. Without ring of weakness.

Cursed -emptia is of course better than blessed. One of the few items in the game...
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Mewto
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3810 days, 8 hours, 11 minutes and 3 seconds ago.
Posted on Friday, April 20, 2007 at 11:31 (GMT -5)

Yeah, I use stomafilias and stomacemptias like Molach does... I think stomacemptia is one of the most useful herbs in ADOM. I use it a lot, except when I'm a drakeling.
Oh, and @Silfir: Having little HP with an elf is something I consider normal... I don't like spending time collecting herbs, I want to win the game with the stats as little as possible... like that hurthling paladin or which class it was, lv 36 with pretty low stats. Amazing!
For the Horde!
Silfir
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4279 days, 6 hours, 30 minutes and 46 seconds ago.
Posted on Friday, April 20, 2007 at 12:35 (GMT -5)

You've got a point, of course. Stomacemptia has yet to become a part of my usual strategy (I don't like the "Starving and potentially terminal diseases make you stronger and healthier" logic), and I've never eaten killer bugs nor even visited the quickling tree yet.

Yet, stomacemptia STILL is the "bad twin" of stomafillia by definition - It doesn't have any beneficial effect, on the contrary. The beneficial effect is that of the corpses you eat. Stomacemptia is the ADOM equivalent of sticking your finger down your throat to induce vomiting. And that has got to be a "bad thing", even though it may be useful if you're in the middle of a killer bug/quickling lord orgy.

I mean, demon daisies grant sickness... Just because many people use said sickness to increase their stats (having lots of curaria at their disposal), does that make sickness an inherently good thing to have? Of course not. You are SICK. That is BAD. That is what makes the demon daisy the BAD twin.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 4/20/2007 at 12:39 (GMT -5) by Silfir]
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Soirana
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Chaos Freak


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4360 days, 11 hours, 5 minutes and 27 seconds ago.
Posted on Friday, April 20, 2007 at 14:10 (GMT -5)

>demon daisies grant sickness

iirc, no.

A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Dunkel
Unregistered user
Posted on Friday, April 20, 2007 at 14:45 (GMT -5)

Wow, never thought my tread would turn into herb discussion ^^, anyways i think i beat the game (did what i had to on floor 50) but i can't figure how to "leave the drakalor chain" or something, do i only play till i die?, also, i think ill have trouble reclimbing the whole cave because of floor 49 >_>
Some guy
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5814 days, 4 hours, 20 minutes and 23 seconds ago.
Posted on Friday, April 20, 2007 at 15:45 (GMT -5)

Well, on floor 50 you need to 'h'andle both levers, prevent the levers from being turned back on, and then you can climb back up and go back to the wilderness square that you started the game at. You "leave the chain" by walking east from that starting point.

I always exploit herbs and other tactics such as smithing and gremlin scumming. Yes, finishing the game with lower attributes is honorable. But, I enjoy playing tanks. I never try to raise stats higher with starvation and sickness though; it's not worth the trouble and risk for me.

Stomacemptia is far more useful than fillia for me. I never eat blessed stomafillia; I don't like being bloated so long.

And, if you can't find morgia/moss bushes you can make new bushes by 'U'sing holy water on the ground, or move them around by exploiting herb growth patterns.
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Silfir
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Writer of Overly Long Guides


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Posted on Saturday, April 21, 2007 at 03:26 (GMT -5)

Then it was devil's roses. Same difference.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Molach
Registered user
Lord of DurisMud


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5352 days, 11 hours, 42 minutes and 59 seconds ago.
Posted on Saturday, April 21, 2007 at 12:21 (GMT -5)

Dunkel: You finished game with the cursed guy? Good job. My char is still alive, working towards handling the fire tower now. But not sure at all I will manage the win. Trap damage is brutal in destroying my equipment.


Spoiler
Herbs:
Not counting the fact that when you get a stable, replenishing herb pattern you always get 2 (or 3) different types of herbs, my most-wanted herbs would be something like this:
1. Morgia root
2. Stomofillia/-eptia
3. Curaria/devil rose
4. Spenseweed
5. Moss of marilllon
6. Pepper/Burp root
7. Alruna/demon.

1. Always, grows two very useful stats, this would get lower on my list only if I had a fighter-type with very high toughness already. And these stats are very very hard to boost any other way
2. For both the herbs. Im really warming up to starvation. And fillia is good for getting (pre/post)crowned
3. If I have a character without the cure disease spell, I would need the curaria. If I have cure disease spell, this gets lower rating. Devil rose for the additional stat-increase.
4. Not higher? There are other methods of healing. I find myself not using artificial healing that much. Blessed Spense is a tad weaker than blessed peppers, but usable whenever is a huge plus as far as reliability is concerned. I always end the game with huge pile of these, as well as healing potions I never got to use.
5. Dex is very useful, it's not that. But still. There are other ways to increase it. And it's just one stat.
6. Pepper has an evil twin, and root is just useless, apart from allowing you to train first aid skill.
7. Not useless, but I usually have enough cure poison potions. And there are two spells doing the same work, and poison resistance is easy, so yeah. Mostly useless.


Some guy
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5814 days, 4 hours, 20 minutes and 23 seconds ago.
Posted on Saturday, April 21, 2007 at 14:14 (GMT -5)

I agree with that herb ranking, except I'd put moss higher on the list. How else is dexterity easy to raise? On races like dwarves and trolls, the dexterity from herbs makes a huge difference.
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Molach
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Lord of DurisMud


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5352 days, 11 hours, 42 minutes and 59 seconds ago.
Posted on Saturday, April 21, 2007 at 17:08 (GMT -5)

Computer "bugs". Any bug will do, actually. But the nasty ones are better. And they have a side effect too, which is quite good.
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Mewto
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3810 days, 8 hours, 11 minutes and 3 seconds ago.
Posted on Saturday, April 21, 2007 at 20:29 (GMT -5)

Makes your pc work in a frenzy...
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Some guy
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5814 days, 4 hours, 20 minutes and 23 seconds ago.
Posted on Sunday, April 22, 2007 at 01:34 (GMT -5)

Oh, right. Bug corpses. Personally, I don't want to drain my willpower to one, so I never eat them. Am I missing something?
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Morio
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4109 days, 4 hours, 4 minutes and 36 seconds ago.
Posted on Sunday, April 22, 2007 at 04:15 (GMT -5)

you can train willpower back with herbs.
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein
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Soirana
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4360 days, 11 hours, 5 minutes and 27 seconds ago.
Posted on Sunday, April 22, 2007 at 05:58 (GMT -5)

and speed can get skyhigh in process. better than quickling tree in my opinion.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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