Register new account
Edit account
Search

Ancient Domains Of Mystery, forum overview / ADOM / Most Neglected Class

Online users ( Unknown)
Application object not working properly at the moment, no clue who is online...

* Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20.

This thread is 3 pages long.
Go to page 1 2 3
Nightmare
Registered user
Soul Calibur 2


Last page view:

4602 days, 4 hours, 29 minutes and 26 seconds ago.
Posted on Saturday, September 29, 2007 at 15:35 (GMT -5)

What do you think it is? My top 3:

1 Thief
2 Druid
3 Merchant
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 48 seconds ago.
Posted on Saturday, September 29, 2007 at 16:44 (GMT -5)

I wouldnt say thief, at least not for me. Starting with a dagger of penetration is uber, excellent class. Druid definitely though, whats the point of all those wildnerness powers when i wont be in the wilderness for any length of time at all. I'll say druid, merchant and necromancer.
Portrait
Mewto
Registered user

Last page view:

3602 days, 16 hours, 46 minutes and 39 seconds ago.
Posted on Saturday, September 29, 2007 at 17:28 (GMT -5)

Those are the three classes (plus farmer) that I've played most in the past weeks :)

The classes I play least are probably beastfighters and bards.

Are elementalists neglected?
For the Horde!
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 48 seconds ago.
Posted on Saturday, September 29, 2007 at 22:20 (GMT -5)

Elementalists own, much better than wizards in the early game.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4071 days, 15 hours, 6 minutes and 22 seconds ago.
Posted on Sunday, September 30, 2007 at 03:40 (GMT -5)

Bards can suck tremendous ass or be decent due to the randomness.

Beastfighters are pretty powerful once you've obtained some armor and gained a few levels.

Druids suck pretty much, thieves suck unless you get three talents, and merchants are probably even supposed to suck.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5830 days, 10 hours, 41 minutes and 51 seconds ago.
Posted on Sunday, September 30, 2007 at 04:42 (GMT -5)

You forgot to mention that the bards can own for the same reason.

There is one reason I love druids: outside of the arena there is no cat problem. The starting lightning bolt is handy too. I wouldn't say druids suck overall, though they are a bit of a challenge. Thieves are assassins without the poison and a bit of a thieving edge. And I like their Heir gift more than the Bard's. Come on, I can wish for 7LB but I don't think I can wish for that weapon. And it owns phase daggers ^.^
Necromancers definitely aren't neglected, unless you tell yourself that you don't want to use quickling pets in which case they are quite hard to play.
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 3 seconds ago.
Posted on Sunday, September 30, 2007 at 04:53 (GMT -5)

by the time quickling corpses start to appear my necros can hold their own.

but that just me. playing them wizard style.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5830 days, 10 hours, 41 minutes and 52 seconds ago.
Posted on Sunday, September 30, 2007 at 04:54 (GMT -5)

You never know when quickling corpses appear, especially with a bit of food preservation and a bit of luck :D
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 49 seconds ago.
Posted on Sunday, September 30, 2007 at 16:56 (GMT -5)

I'm not that big a fan of companions, I'm supposed to be the hero. The guaranteed heir is why candle hurthling thieves own, i would never play a non heir thief.

[Edited 1 time, last edit on 9/30/2007 at 23:21 (GMT -5) by Narcolepcy]
Portrait
**cHAoTicChaOs**
Registered user
Chaotic Awesome


Last page view:

5991 days, 8 hours, 39 minutes and 48 seconds ago.
Posted on Sunday, September 30, 2007 at 21:02 (GMT -5)

my top 3 neglects.

fighters: poo powers, prefer barbarians
beastfighters: dumb, prefer monks
and druids, i *like killing forest* creatures :p
.vultuous.
BrasilianWeirdVideos
Registered user
pron knight


Last page view:

5170 days, 11 hours, 56 minutes and 17 seconds ago.
Posted on Monday, October 01, 2007 at 13:24 (GMT -5)

druids - very boring to play

beastfighters - monks are better
fighters - barbarians are better
thieves - assassins are better
elementalists - wizards are better

farmers

merchants - they are very weak.. but I really like to play them, expecially with potions as initial items (in this case they start with alchemy, great skill imo)


Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5830 days, 10 hours, 41 minutes and 52 seconds ago.
Posted on Monday, October 01, 2007 at 15:01 (GMT -5)

Saying wizards are better than elementalists is like saying necromancers are better than druids. Elementalists are a completely different kind of magician, with only their magic being similar to others'.
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4071 days, 15 hours, 6 minutes and 23 seconds ago.
Posted on Tuesday, October 02, 2007 at 07:31 (GMT -5)

What? No. Elementalists are wizards with worse Learning and who get a couple of spells without books, but don't find even half the books a wizard finds. They're a bit better at surviving the early game (not by a lot, though) and without spell cost discounts they don't get near as powerful later on. Instead, they get a couple of crappy class powers.

Necromancers are very different from druids - clerical versus arcane spellcasting - so that analogy doesn't work.

By the way, dark elven beastfighters fully stand up to any monk you can name: Spider shell armor and perfect melee skillset while sacrificing only spellcasting abilities.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5830 days, 10 hours, 41 minutes and 52 seconds ago.
Posted on Tuesday, October 02, 2007 at 08:17 (GMT -5)

"What? No. Elementalists are wizards with worse Learning and who get a couple of spells without books, but don't find even half the books a wizard finds. They're a bit better at surviving the early game (not by a lot, though) and without spell cost discounts they don't get near as powerful later on. Instead, they get a couple of crappy class powers."

The automatic spell learning and the class powers *are* what make elementalists different IMO.

"Necromancers are very different from druids - clerical versus arcane spellcasting - so that analogy doesn't work."

I tend to notice the name difference more than the actual gameplay effect in my games.
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
Portrait
addjenius
Registered user

Last page view:

5883 days, 22 hours, 19 minutes and 16 seconds ago.
Posted on Tuesday, October 02, 2007 at 22:22 (GMT -5)

Merchant
Farmer
Weaponsmith


i dont make my own weapons Oo nor grow my own trees
does anyone make their own weapons? its take a really long time till you get to find the raw materials needed to make a weapon - and by then you prolly woudlve found an artifact weapon.. am I wrong in saying that that's a bad thing??
Everyone beware..
Blog Robert!!!
addjenius.deviantart.com
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 49 seconds ago.
Posted on Tuesday, October 02, 2007 at 23:11 (GMT -5)

You dont make your own weapons, you upgrade your weapons, turning that spear of penetration (1d8) into (+9,1d8+9) does have value, i smith with all my characters, weaponsmith are just better at it, and if you do find a artifact weapon u can still smith your armour.
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 4 seconds ago.
Posted on Tuesday, October 02, 2007 at 23:30 (GMT -5)

i'd say weaponsmiths are simply faster. i didn't get any impression they could smith stuff further than other characters
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 49 seconds ago.
Posted on Tuesday, October 02, 2007 at 23:54 (GMT -5)

Time is valuable.
vogonpoet
Registered user

Last page view:

4959 days, 21 hours, 54 minutes and 57 seconds ago.
Posted on Wednesday, October 03, 2007 at 04:41 (GMT -5)

Certainly feels as if smiths are much much more efficient in terms of success rate beyond the first "despite your best efforts, you fail to improve the foo" message than non-weaponsmiths - they smith faster, and need to smith less often to get same improvement, so in end, its a pretty huge time saving I would say... never had the patience to add dv and pv points to a phase dagger with a non-smith for instance.
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 4 seconds ago.
Posted on Wednesday, October 03, 2007 at 06:16 (GMT -5)

"they need to smith lees often to get same"
i'd like to see any numbers behind this claim.
Personally i've got a feeling it just about smithing skill.
smiths have it skyhigh ofcourse.

Ingame time is not a problem.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 49 seconds ago.
Posted on Wednesday, October 03, 2007 at 06:30 (GMT -5)

Of course ingame time is not a problem, it has absolutley no influence on any part of the game whatsoever and should not be even considered when playing, for any reason at all, ever.
BrasilianWeirdVideos
Registered user
pron knight


Last page view:

5170 days, 11 hours, 56 minutes and 17 seconds ago.
Posted on Wednesday, October 03, 2007 at 09:32 (GMT -5)

OT: what's the max you can upgrade a weapon to hit and damage?
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4071 days, 15 hours, 6 minutes and 23 seconds ago.
Posted on Thursday, October 04, 2007 at 11:31 (GMT -5)

Have to agree with Narcolepcy, not all people love the thought of passing the 90 day limit.

The weaponsmith class power that enables you to melt down all metallic items instead of only ore also has to be considered, as it cuts down on the mining you have to do.

Personally, I'm not much of a smith myself. I have started playing high elven weaponsmiths lately because I'm in love with their skillset.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 4 seconds ago.
Posted on Thursday, October 04, 2007 at 12:59 (GMT -5)

the 90day thought is hard thing i must agree.

except it is not have real threat under it.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4071 days, 15 hours, 6 minutes and 23 seconds ago.
Posted on Friday, October 05, 2007 at 05:35 (GMT -5)

I haven't had a PC turn into a WMoPC yet. Then again, when I got so far that it could have been an issue, I was already heavily spoiled and knew all the places where I could get scrolls of chaos resistance.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 4 seconds ago.
Posted on Friday, October 05, 2007 at 05:54 (GMT -5)

for non spoiled guy that could be an issue.

but again do you imagine someone unspoiled getting job done within 90days?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5830 days, 10 hours, 41 minutes and 52 seconds ago.
Posted on Friday, October 05, 2007 at 12:57 (GMT -5)

I so wish I would be unspoiled again. Playing like this isn't as much fun as exploring. I remember my first win - now THAT would have been posted here definitely, but back then no Net for me.
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
Narcolepcy
Registered user

Last page view:

4809 days, 15 hours, 33 minutes and 49 seconds ago.
Posted on Saturday, October 06, 2007 at 19:08 (GMT -5)

It is very possible to close the gate within 90 days, check my win post, left the chain at 96 days, and believe me I'm very spoiled.
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4152 days, 19 hours, 41 minutes and 4 seconds ago.
Posted on Saturday, October 06, 2007 at 22:51 (GMT -5)

in
http://adom.brinkster.net/hof/flg_disp.asp?display=templar.txt
guys UF claims he pulled ULE in 50 days.
which in my opinion is staggering record.

I spoked about unspoiled person. before guide i was spending 60+days to reach dwarftown.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
vogonpoet
Registered user

Last page view:

4959 days, 21 hours, 54 minutes and 57 seconds ago.
Posted on Tuesday, October 09, 2007 at 07:07 (GMT -5)

ULE in 50 days is crazy indeed - takes my PCs that long to work out which end of the spear they are meant to point at stuff.

As for smithing Soirana, you are probably correct about skill being everything - though to be fair, a dwarven smith should definitely reach 100 in smithing way sooner (in terms of items smithed) than some poor PC getting screwed by Garth... oops, I mean the smith not garth...whatsisname...Glod? Gloin? Edward? A jebige.

[Edited 1 time, last edit on 10/9/2007 at 08:35 (GMT -5) by vogonpoet]
Go to page 1 2 3

Color mixer:
Red: Green: Blue: HTML color code: result:      
Your Name: Check to login:

Your Message:


Read the
formating help
Are you a spambot? Yes No Maybe Huh?
Create poll? Yes No   What is this?
Poll question: