Register new account
Edit account
Search

Ancient Domains Of Mystery, forum overview / Spoilers / Need help about curse/disease

Online users ( Unknown)
Application object not working properly at the moment, no clue who is online...

* Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20.

This thread is 5 pages long.
Go to page 1 2 3 4 5
noob
Registered user

Last page view:

5929 days, 12 hours, 29 minutes and 40 seconds ago.
Posted on Sunday, January 13, 2008 at 09:48 (GMT -5)

There is no time limit - you can play forever. But there is an unpleasant effect after 90 days...

I think the rain tactic is cool. It's what people do when surprised by rain. The small cave with the blanket however is north-west by the plains, but monsters are pure death there (if they notice you that is) although they LOOK usual.
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Sunday, January 13, 2008 at 10:20 (GMT -5)

90 days? A long time back, 168 days! Birthday date even over (and I didn't notice anything so good), I also didn't notice anything the day 90 well I mean I didn't notice anything special because I didn't took care of day 90.

Ha ok this cave, I get there quite soon and the game warn me I should flee so I didn't stay for long!
Darren Grey
Registered user

Last page view:

4240 days, 9 hours, 17 minutes and 24 seconds ago.
Posted on Sunday, January 13, 2008 at 12:34 (GMT -5)

The small cave is dangerous at high levels, but only the first level of it. Underneath that is the Unremarkable Dungeon, which actually tends to hold quite a few nice things. If you can make it through the SMC level (with invisibility or teleport) then it can lead to a lot of nice treasures.

After 90 days the late game gets more difficult. It doesn't affect early game dungeons though, so don't worry if you're just mucking about for now. Personally I never worry too much about the time limit - there's ways of handling the extra difficulty.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Sunday, January 13, 2008 at 15:16 (GMT -5)

Ok I cheat as hell and exploited the information provided. I went to the small cave and it goes ok, monsters was only "moderately experimented" so if it's like pets this should be something like between level 6 and 10 when my char is now 8 but one dog is experimented and probably 13 and another is 10.

In fact the tamed dog, a big dog, is much more weak than the farmer pet, a large dog. The large dog has now 1 to 4 attacks with an average of 2, a speed of 108, does 4-80 damages with an average of 14 (but averages are certainly better in fact because I bet they are average is since level 0). In comparison the big dog is glued to 1 attack has speed of 100 and has lower damages than had the large dog at same level. Not clear if it hits less well than the large dog at same level, I suspect it but can't be sure.

I also went to level 2 of the dungeon but didn't take my chance too long and flee with my blanket and a light cloak (cheater! :-D ). I also found other stuff but drop them in a safe place (I hope) until I do an identify trip. I keep the blanket but in no way I could have known by myself it was a protection against water damage to inventory. I even check sell price at shop and it's low.

About raining tactic, before do that I applied something different than what I mentioned above, a little less logical but much much more easy. It's to do only few walk in a row in wilderness and check weather or take care message of weather change and check it then.

If it is raining then I don't walk but instead do food searching and wait a message showing weather and check if rain has really stopped.

It seems to work like a charm, eventually this even work when not searching inside a forest area. But I won't take my chance too much to check it. I haven't practice it so much than previous tactic I mentioned but still a good number of time. There's a high chance that it works.

The key is how much step to do before to check weather, as I have a trauma about this, I do only 3 steps before to check but this could be paranoid and/or dependent of stuff you wear. Ha well now I have the blanket I won't know.... until the blanket is destroyed by a nasty trap!
Portrait
gut
Registered user
Painted this one too.


Last page view:

4898 days, 11 hours, 34 minutes and 20 seconds ago.
Posted on Sunday, January 13, 2008 at 22:56 (GMT -5)

Don't be surprised to recieve low prices at
the black market. In fact be VERY surprised if
Barnabus offers you a good price for anything.
By all means don't sell it! It must be a truly
great item.

The other 2 gauranteed shops certainly offer
better prices than the black market, but they are
probably a ways off for you right now. But you
can get better prices from the black market, by
becoming a member (or head) of the thieves guild.
Talk to Yergius about this.

Regarding walking through the wilderness. The
more game-time that passes, by travelling, the
more food you will have to consume. Different
squares offer different game time consumption.

Travelling through swamp or hill squares takes
the most game time, enemy encounters/ambushes are
quite frequent, and the monsters encountered will
be very tough. Forest squares also take a lot of
game time, but enemy encounters are quite rare.
Also the forest enemies are pretty tough, but can
usually be escaped. The plains squares take less
game time, enemy encounters are kinda frequent,
but the enemies are not that powerful. Road
squares take the least amount of game time to
travel, but encounters are very frequent on
the road to the pyramid. The road monsters can
also be very tough.

This is important to remember, traveling in the
right squares can help you control what types of
battles you want to avoid or engage in. You
really should keep an eye on that 90 day limit.
All background corruption rates are increased,
and that can be a challange. The dungeons offer
better items, and better ways of controlling
the types of monsters you battle. The deeper you
go, the tougher the monsters. If you run out of
handy, low level dungeons, try the Infinite
Dungeon, it will never run out of levels.



Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 1/13/2008 at 22:56 (GMT -5) by gut]
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Monday, January 14, 2008 at 16:20 (GMT -5)

Thanks for the advices, in fact about Wilderness encounters, they are fun and only thrilling not really dangerous but I didn't got all possible types. By caution I recently fled a giant stone and most often when I have the choice I try to escape.

You forgot that my 2 pets change fully the face of those sort of fights. They are quite higher level than my char, large dog 14, cave lion 13 when the char is 8.

They also show impressive stats (impressive for me!) both have 4-80 damages, average 15 for the dog and 14 for the lion but the truth is they kill in one turn of attack most stuff I met. The dog speed is 108 when tiger is 100 but the dog do 1-4 attacks with an average of 2. The dog does sometimes movement and attack+kill in one turn. But the lion do 3-8 attacks with an average of 5 plus it seems to have a little better initiative but I could be wrong about that.

For corruption rate, I'm already largely out of the 90 days limits (221) and reading you that probably mean I'll never be able to finish the game. Too bad but ok.

I have finished recently the VD and the quest but still working on the NE small cave, I'm probably level 6 or 7 don't remember, there was corrupted stuff, I had to escape last time I get there and that wasn't the first time but each time I go deeper.

I also explored some other caves. Well I died of panick in flame tower, I also died very quickly in one of the caves to the west after the river.

I get to the cave where there's the arena and a bit bellow, I found there a wand shop, probably random generated. I'm now attempting a little "I1" before to come back to the puppy thing. I suppose "I1" is first level of infinite dungeon you quoted.

For weather changes along time, I had quoted 2 sentences from the druid in my diary, but I forgot that. That was certainly the cause of all my troubles with raining at a point, thanks they are now over.

[Edited 1 time, last edit on 1/14/2008 at 16:26 (GMT -5) by Doalag]
Darren Grey
Registered user

Last page view:

4240 days, 9 hours, 17 minutes and 24 seconds ago.
Posted on Tuesday, January 15, 2008 at 08:37 (GMT -5)

The cave with the arena in it is actually the main dungeon of the game. If you explore it deeper you'll find a lot of interesting things.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Tuesday, January 15, 2008 at 18:23 (GMT -5)

Yes, I started explore it before VD but when I finished VD Rynt pointed me this cave. I found the infinite cave quite boring, it's disturbing to have those levels disappearing.

I tried a Troll healer in order to save puppy, for sure they have some strength, at least for the beginning, I could empty the dungeon and get back puppy in one day and few hours. But their attributes are quite low apart strength and toughness. Their low charisma won't help to manage pets.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 9 hours, 59 minutes and 34 seconds ago.
Posted on Wednesday, January 16, 2008 at 08:33 (GMT -5)

Keeping pets is not really the focus of any class besides the necromancer (if you'd call them pets) and the bard. You should probably try a Raven-born bard for your playing style. They get stronger companions and higher speed, meaning you will be able to run away and let your pets deal with a dangerous situation.

Bards start out with different companions depending on their race. Humans get a silver wolf, for instance, while gray elves get a fairy dragon.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4240 days, 9 hours, 17 minutes and 24 seconds ago.
Posted on Wednesday, January 16, 2008 at 13:45 (GMT -5)

Gnomes and hurthlings are the only races with higher than average charisma. Gnomish bards get perhaps the best pet - a giant racoon that can tear down walls. Drakelings can also be good for a tougher character, since they get extra music training.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Wednesday, January 16, 2008 at 17:10 (GMT -5)

Really? There are classes and pets designed to survive along the adventure? I admit very strong doubt of that but I'll try. Well not necromancer but bard. I admit that currently I'm little disgusted by Troll healer who is disgusting easy in the beginning despite awful weakness, Troll farmer doesn't appeal me and human farmer disgusting how tough it is to play in comparison with troll, with it I can't succeed save puppy. And the current farmer I had is terrible to play each time I see the little girl alone! :-D
Molach
Registered user
Lord of DurisMud


Last page view:

5142 days, 15 hours, 11 minutes and 47 seconds ago.
Posted on Wednesday, January 16, 2008 at 17:49 (GMT -5)

Ill give you a small hint regarding puppy. I notice you read a little about it in the Guidebook. It usually managable to dive down to the puppy level with most characters, at least with some good quick movement talents (long stride and quick should help). Getting the puppy out is often a bit trickier. You cannot run, then the puppy will trail behind and might suffer attacks. Best is to be so strong that you can slay all enemies before they get too close, take the heat for the puppy.

To do this, you just need to dive to the bottom level, and go right up. Now the puppy is generated, and will stay alive till you feel ready to go back and get it out safely.
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 11 seconds ago.
Posted on Wednesday, January 16, 2008 at 21:20 (GMT -5)

Thank you molach for the advices. I noticed few things :
- During the multiple attempt I've done (some successful) I found half of the time puppy dead despite it was during second day. Your trick will hardly change that but won't increase it too as when you leave the level every action is stopped. So it's still a very nice trick for people never using save backup. For other better find it first and eventually let it near to exit of level 6 and come back later to take it back.
- I think that one key beside luck to not get puppy died is to hurry to not let time to a monster to kill it. That's a good reason to apply your hint.

- At my first attempt with a troll healer, I got a bad joke from the hazard, I cleaned everything, get puppy and was going outside when one more pack of monsters but no problem, puppy behind and it's a corridor, a new type of monster, I slay him... that bastard explodes and killed the puppy! I doubt I could have done anything, fleeing will have puppy finally attack something, even if it has a very high defence that will have gone bad.

- I tried many times with a human farmer with a dog, no way, could go very far at the begining of the game.
- I tried with various troll healer and succeed multiples times but never at first attempt like the one mentioned above.

I tried with multiple bards and succeed with only one, but bards was really a good advice of Silfir for me. They are definitely my char of choice, even if that class is a lot random. The first bard that succeed go to level 6 of puppy cave without get the pet killed really pleased me. An Orc bard with a dire wolf. Objectively not my choice, I don't like so much Orcs and the dire wolf seems only very close to farmer large dog.

But that orc bard got many cool things:
- Very nice health regen, probably thanks to healing skill, plus as always I pick faster healing regen. Or are Orcs natural better heal regen?
- A fair set of attributes and a charisma 17 not so high but good and helps to order pets. Well perception is only 9 but overall ok.
- I like the set of skills he gots. Strangely he gots Music skill quite lower than other bards I tried, only 60 to start when other had 90 or more or close.
- He gots to start 6 skills rise for each level up.
- Objectively the Dire wolf isn't an impressive choice. It looks quite close to farmer dog, speed of 100, 1 attack to start then 2 and I hope more like the farmer dog. I doubt it has a better Hit point, but it's possible that it has a significantly better defence. I think the cave lion is still overall better.

I also tried some other bards/pets. Yes the giant racoon is funny, but the destroy wall feature could increase a lot the difficulty randomly. It seems to starts with a number of hit close to a cave lion but less powerful and my only attempt had it killed surprisingly fast, perhaps I didn't saw a tougher monster than I believed or something else. The big dog of the hurthling made me flee, the one I tamed was really really weak. I didn't tried a lot bears of Troll and Dwarf(?) nor the giant lizard of Drakeling. I'll try other bard possibilities later, for now I'll stick to the orc bard.

For the quote this Orc bard and his Dire wolf pet escape from the puppy dungeon with puppy when the pet was level 8 and the bard level 3. Well it goes ok until level 6 but then health was too low. At this point without save backup that was closed, most probably puppy died because to long wait time for some regen of the pet, a wait time I could only do at level 6 at this point.

[Edited 1 time, last edit on 1/16/2008 at 21:28 (GMT -5) by Doalag]
noob
Registered user

Last page view:

5929 days, 12 hours, 29 minutes and 41 seconds ago.
Posted on Wednesday, January 16, 2008 at 21:40 (GMT -5)

While you search the puppy on the bottom level it can meet monsters and get killed in fights leaving only the corpse (before day 4). But if you only go down stairs and up again this won't happen and coming back later you will be more powerful - you can locate the puppy and teleport there with magic in 2 turns (so it will be safe).

Darkelven bards get a big, cuddly spider ;D
Being so random bards can become really powerful or real losers - it's all luck.
Portrait
Battle bunny
Registered user
I'm just that cool


Last page view:

5828 days, 5 hours, 35 minutes and 4 seconds ago.
Posted on Thursday, January 17, 2008 at 03:46 (GMT -5)

The cute dog getting killed? That is not too likely. It may have happened then, but once I watched the dog fight an ogre. After about 100 turns the doggie won, albeit severely wounded.
Maybe I should do a bard guide for the Blogspot? I suppose someone else could do it better... and there isn't really a good guide for bards as the only thing constant with them is Music and their pets.
Gray elven bards have a very bad start but they have a fairy dragon - that breathes water and teleports away monsters (AND THEN PROCEEDS TO CHASE THEM DOWN -.-). I also like dwarves because of the cave bear and their own brute force which ensures a convenient early game. Don't judge a bard by its pet though... you can find the same pet, if not a better one, later...
(Also, if your pet is weak, you can just wander in the forests and tame a bear. Bad pets are not a problem.)
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter

[Edited 1 time, last edit on 1/17/2008 at 03:47 (GMT -5) by Battle bunny]
Nightmare
Registered user
Soul Calibur 2


Last page view:

4599 days, 23 hours, 22 minutes and 39 seconds ago.
Posted on Thursday, January 17, 2008 at 04:09 (GMT -5)

The problem I've had with the cute dog, is that lots of things attack it, and sometimes it attacks monsters as it follows you out. The cavernous level is the biggest problem. You can get swarmed, and if the dog gets in a fight, you have to save it's arse. This can get you involved in a huge cluster-**** that can get you killed if you're not careful.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
Molach
Registered user
Lord of DurisMud


Last page view:

5142 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Thursday, January 17, 2008 at 07:52 (GMT -5)

Nightmare: Yes the cavernous level is most likely the problem one, so if you have stairs far apart in that level you really need to do serious escort duty for the poor puppy. Other levels have them corridors where you can get in front of the puppy. Or back, if you are the cowardly type.

D: Well now you know that V's are exploding critters. Lucky you the explosion did not kill you outright, it has been known to do that to low level characters. They are usually dealt with using missile weapons. I DO think you can give the dog orders, like you can with your other pets. So you could have ordered it to move away a few steps if you had known. ctrl-o is order (I think, not using pets for a looong while).

And the cute dog is fast, I suppose if it was trained good it would become a good pet. Train a killer dog for the little girl, hah.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 9 hours, 59 minutes and 35 seconds ago.
Posted on Thursday, January 17, 2008 at 08:14 (GMT -5)

You'll be very hard pressed to find another fairy dragon. A reason why I usually try gray elven bards. They have sucky charisma, though.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4240 days, 9 hours, 17 minutes and 25 seconds ago.
Posted on Thursday, January 17, 2008 at 08:32 (GMT -5)

My first victory was a grey elven bard, but I never used pets. They're extremely weak to start with, but train them up and you can be immensely versatile with melee, missils and swords (assuming you have the right skills).

Doolag: Orcs are good at healing, but drakelings and trolls are best. The reason your orc is having such a good time might be because he was born under the Candle sign, which hugely increases your healing rate.

The best pet you can get in the game is a killer bug from the bug temple, though you can only get in there if your character was generated after you have 100 deaths on your high score list. Killer bugs get a huge number of attacks per turn, and can strike through armour with each hit. A very famous character, Trinity, completed the game at level 1 using a killer bug pet throughout.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
J.
Registered user
You'll never get rid of me


Last page view:

5665 days, 4 hours, 11 minutes and 45 seconds ago.
Posted on Thursday, January 17, 2008 at 16:28 (GMT -5)

You don't actually have to have 100 entries on the high score list, just generate 100 chars and quit them right away, they still count. I think it's the adom.cnt file in the data folder which counts the number of games you've played.

Definately that's the best start for a bard. Go to the bug temple, tame a couple of greater claw bugs, let them kill stuff, then tame a killer bug or two and let them kill stuff. You might want to kill something yourself every once in a while so as to get exp. You might get unlucky and not tame the first bug before it kills you, but just roll another bard and try again.

If you check the Hall of Fame there are some lvl 1 chars who beat the game, even a Chaos God ending IIRC. These bards let killer bugs do all the killing.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."


[Edited 1 time, last edit on 1/17/2008 at 16:30 (GMT -5) by J.]
noob
Registered user

Last page view:

5929 days, 12 hours, 29 minutes and 41 seconds ago.
Posted on Thursday, January 17, 2008 at 18:25 (GMT -5)

What about level 50 - you can't take companions down there (can you? lots of ? of familiars - would they be strong enough?)?
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 9 hours, 59 minutes and 35 seconds ago.
Posted on Thursday, January 17, 2008 at 19:44 (GMT -5)

Scrolls of familiar summoning usually yield greater earth elementals, balors and the like. So yeah, they would be strong enough.

Still, not strong enough to take on the whole of D:50. I'd wager the Chaos God winner only made it so that the gate was vacant so he could teleport there and enter instantly.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4240 days, 9 hours, 17 minutes and 25 seconds ago.
Posted on Friday, January 18, 2008 at 01:49 (GMT -5)

The Chaos God character beat D50 by summoning a greater fire elemental and softening up the balors herself before letting the pet finish them off. Full details can be rad here:

http://groups.google.com/group/rec.games.roguelike.adom/msg/256516654c561aaa?
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Molach
Registered user
Lord of DurisMud


Last page view:

5142 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Friday, January 18, 2008 at 08:17 (GMT -5)

J: "Quitting does not generate a highscore entry" - ADOM.
You need to get killed, or better walk east (leave the drakalor chain) after generating a new character.

I spare any SoFS for D:50. Any other part of the game, I want to kill monsters myself for exp. At D:50 they add fun-ness to the game. I most likely could clear it myself, but it is fun to play the general and pushing some allies around. It probably makes the end harder, as I can't ball-spell with experienced pets around.

And over 50% of scrolls (blessed) yield greater earth elementals. And they are perfectly capable for this job, as they regenerate. Just need to train them up on the easier stuff, go somewhat slowly and let them rest when hurt.

Healing spells help too, as does taking an active part in their well-being. Like tanking (absorbing enemy attacks) for them, webbing/paralyzing/confusing/blinding.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 9 hours, 59 minutes and 35 seconds ago.
Posted on Friday, January 18, 2008 at 08:31 (GMT -5)

There is a configuration variable that allows for quitting to yield high score entry.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
J.
Registered user
You'll never get rid of me


Last page view:

5665 days, 4 hours, 11 minutes and 45 seconds ago.
Posted on Friday, January 18, 2008 at 13:51 (GMT -5)

My point was that you don't need 100 high score entries. 100 played games is enough. So quitting is ok.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."


[Edited 1 time, last edit on 1/18/2008 at 13:52 (GMT -5) by J.]
noob
Registered user

Last page view:

5929 days, 12 hours, 29 minutes and 41 seconds ago.
Posted on Friday, January 18, 2008 at 17:22 (GMT -5)

I can confirm this - entering there doesn't require 100 high score entries at all (quitting counts). Maybe you don't even need 100 characters?

[Edited 1 time, last edit on 1/18/2008 at 17:22 (GMT -5) by noob]
J.
Registered user
You'll never get rid of me


Last page view:

5665 days, 4 hours, 11 minutes and 45 seconds ago.
Posted on Friday, January 18, 2008 at 19:53 (GMT -5)

Well, don't know if 100 is the exact number, but at least a fresh install of ADOM won't let you enter :) You need to witness much death before you can enter.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Doalag
Registered user

Last page view:

5851 days, 11 hours, 44 minutes and 12 seconds ago.
Posted on Friday, January 18, 2008 at 20:16 (GMT -5)

Battle : About puppy died, how explain the number of time I found a dead corpse found during the second day of the game time?

Battle: About bards starting pets, yes that's only a detail. I have no true idea of how good is each kind of pet, but I don't think there's such a difference. The nice pair Orc+Dire Wolf I got was in fact just a pair that got a series of luck during the beginning of the game. I realized later that the dire wolf wasn't stronger than the large dog of the farmer. I think most bard pets are roughly the same than the farmer pet, dire wolf, silver wolf, giant lizard, giant raccoon. The cave bear is perhaps a little better but not that much. I have switched to a troll bard with a cave bear pet. The cave bear gets a bit more attacks but not as much that a cave lion. It's not clear that the cave bear has any other advantages in comparison with other pets mentioned above.

Molach : Ok perhaps I didn't search enough how to fight the exploding monster the point is I didn't realized it when this happened, perhaps that is warned in monster description and I didn't notice. Orders to pets are instantly canceled when you are attacked in the same level. The only chance I see would have been to have a configuration where you can get back, not get stuck somewhere and instead has an opportunity to :
- Met another monster and order the puppy to attack it.
- Be able to go elsewhere to finish the exploding monster.
- Come back after with the hope the puppy is still alive. Puppy seems to have a very high defence, so even if I find it dead very often day two of the game, it could survive long enough that this let some chance to work. The problem here is to be sure that puppy has a big defence and to not get stuck close to puppy. This troll char healer was dominating so well the dungeon that it could have worked.

Darren : Yes training them change many things, but that multiply your game time and it's not that easy to never get it killed. Very impressive to get a level 1 char survive, that's probably more impressive than the pets who did the job. :-) I'm surprise you can finish the game like this, I read somewhere pets couldn't travel a dungeon level 49 to reach final level. Also I wonder how any pet could survive area like the fire tower. You can get to your char high regen, fire resistances, and so on. But you can't provide this to your pet. Also I read quickly the link provided by Silfir, and can't believe the char was level 1!


Silfir: I read quickly the link, that is a character level 1??? Lol, in fact what amaze me even more is that all of that has been done in less than 90 days of game time! Is this really possible with the current version of the game? Even the beginning makes me wonder, wilderness traveling will kill very fast your 4 days limit for saving puppy. Also how you can achieve grand mastery bow without to kill so get xp so get levels above 1??? In fact there many thing that aren't explained like how in the beginning of the game is healed the pet used? Ha well. :-)

EDIT : Well all quests was done but one, so this Trinity char wasn't a level 1 char.

[Edited 1 time, last edit on 1/18/2008 at 20:19 (GMT -5) by Doalag]
noob
Registered user

Last page view:

5929 days, 12 hours, 29 minutes and 41 seconds ago.
Posted on Friday, January 18, 2008 at 21:09 (GMT -5)

If you find the puppy dead before day 4 then it died after you entered the level (traps, fights, ...). Just find it very quickly or get up to freeze time there and return later more powerful.

The best way to fight the exploding monsters (vortex) is to RUN as fast as you can and close a door behind you - or order the puppy on a suicide-attack-mission so you won't be harmed by the explosion ;D (because they are really deadly and will usually kill you at low level).

The level 1 character had seven league boots from the beginning which make you REALLY fast (especially in the wildernis) - so it was possible to finish the game quite early. Also you can train amazing stats without getting levels. Weapontraining doesn't require kills - you just have to hit the target. What amazes me is how far that Trinity got with 30 hp without being instakilled by some nasty trap.
Go to page 1 2 3 4 5

Color mixer:
Red: Green: Blue: HTML color code: result:      
Your Name: Check to login:

Your Message:


Read the
formating help
Are you a spambot? Yes No Maybe Huh?
Create poll? Yes No   What is this?
Poll question: