Online users ( Unknown) |
Application object not working properly at the moment, no clue who is online... * Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20. |
Go to page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
Soirana Registered user Chaos Freak Last page view: 4360 days, 10 hours, 13 minutes and 13 seconds ago. |
in report i've missed few things: 1. you got healing, right? 2. blessing? lucky detect item status on holy water or i've missed report on altar. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
||
Narcolepcy Registered user Last page view: 5017 days, 6 hours, 5 minutes and 58 seconds ago. |
Well it's not vital intel, and this is a republic so I will say what I want. Complaining about it wont make you forget it and you normally would know you are very close to joining anyway due to the fact that you know you have already picked many pockets, as I did. This information is lossed unless conveyed somehow. Sure this intel is more acurate than a feeling, but the result is practiaclly the same. Yes I got healing (figured mentioning the saving of Yriggs implied as such) and the water was indeed identified based on detect item status, as was the ring seeing as how I said it was cursed. [Edited 1 time, last edit on 3/9/2008 at 17:24 (GMT -5) by Narcolepcy] |
||
Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 38 minutes and 32 seconds ago. |
You really shouldn't use the save games for anything else but safekeeping. Otherwise we'll have a problem drawing the line. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
||
gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 13 minutes and 18 seconds ago. |
That was a pretty exciting 2000 turns! When that ghul critically hit me, my heart was pounding there for a second. Can't remember the last time I cared so much, for an exp. level 11 PC. Stupid ghul damaged our armor with that one. Grrr! Put me in the 'fool filter', where I belong! |
||
gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 13 minutes and 18 seconds ago. |
After reading Darren's post, I am quite encouraged. We now have poison resistance, a way to deal with high PV monsters, more luck, and enough piety for many prayers. I really think we have a good chance to win with this PC. On my post, I realize I stated that I had ID'd our inventory. What I actually did, was to get the blessed/cursed status of it, by means of the alter. Put me in the 'fool filter', where I belong! [Edited 1 time, last edit on 3/10/2008 at 21:33 (GMT -5) by gut] |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Only close call I had was when an ice vortex hit me as I turned a corner - took me down to 13 hp. But that quickly healed, and other monsters seem quite unable to harm her at this stage. She has decent DV/PV, and kills most monsters without any trouble. Was hoping I could get her a good precrowning artifact, but saccing took a lot longer than I expected. With some herbs to up her toughness (still 9 at present) she'll become very powerful indeed. Learning's quite low too - good thing we have Gemology. Could do with geting some arrows for her, since she has a nice short bow now, and it's about time she moved on from coin-throwing. Need to save up enough money for detect traps too - I'm not fond of doing the pyramid or dwarven graveyard without it. It's funny to think that one of gut's characters would be almost halfway through the game now :P Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Oh, and reflecting a little on the IDed equipment... We have a waterproof blanket now - quite handy. We also have potions of invisibility to get us out of tricky situations, and a potion of extra healing to recover from one. The wands of webbing can come in useful too. I've just realised that we're wearing a ring of stun resistance, but the padded armour already provides that - best to swap it for a ring of luck at this point. A blessed scroll of uncursing should be read at some point before we go for a precrowning (should we walk that path). Some cursed items lying next to the altar (such as the chain mail) should be picked up before this is performed. We only have 2 holy waters at present though. We still don't have teleportation control, as far as I'm aware. Getting it would involve killing blink dogs, pulling our alignment down, so it might be best to go for a precrown before having to switch alignment again. Luring monsters up from PC5 turned out to be quite inefficient (mostly because the stairs are positioned a bit out of the way). It may be easier just using the monsters generated on PC4, though it would still take a while. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
I'm a bit sleepy, but why is it good to read a scroll of uncursing before precrowning? |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Your god won't precrown you if you're wearing cursed items. He'll possibly uncurse your equipment actually, at the cost of a little piety, allowing you to sac a bit more and get the precrown. But, well, we have scrolls of uncursing anyway - might as well put them to use. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
I. Had. No. Idea. I actually meant to ask the forum a couple of weeks ago about my apparent lack of precrowning despite everything being in order and ready to go. Several times I experienced this and I thought it had to be an artifact I had missed. |
||
Narcolepcy Registered user Last page view: 5017 days, 6 hours, 5 minutes and 58 seconds ago. |
I'd advise against that as the cost of uncursing is roughly equivalent to about 2 sacced monsters. It would be smarter to save the scrolls. [Edited 1 time, last edit on 3/11/2008 at 00:52 (GMT -5) by Narcolepcy] |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Uncursing scrolls are very common, and we have 4 as is. A blessed scroll will uncurse the whole inventory, which is quite handy as things are. We don't have much holy water though, so praying for uncursing may be a better option. As for things that stop precrownings, it's quite possible that it was just missed artifacts, or perhaps you hadn't sacced enough. Another biggie is items that curse or doom you - Executor for instance. Quite often I'll wield a weapon of damnation when livesaccing to increase monster generation, and it's important to remember to remove it before praying for the precrown. However in this instance you get a message on the lines of "You sense a stain on your relationship with your deity." Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." [Edited 1 time, last edit on 3/11/2008 at 01:31 (GMT -5) by Darren Grey] |
||
gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 13 minutes and 18 seconds ago. |
That's a good point about moving on from coin throwing. A merchant gets no skill marks, for blinging. About blink dog corpses, if one has the patience to consistantly shoot missiles past the dogs, it should minimize the alignment hit. With no Food Preservation though, one might still have to kill so many BD's that alignment change is unavoidable. I just read the last report. It's pretty good to have found a shield that nice, while still in the PC. Put me in the 'fool filter', where I belong! |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
I've never been a fan of throwing money away, anyway. I used only melee weapon my turn and I am a little curious: I have never paid much attention to damage in the game, but melee damage on this character was 1d8+5 with a ring of damage. When I took of the ring of damage her damage was 1d8+2 even though her weapon was 1d8+5. How come? |
||
Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 38 minutes and 32 seconds ago. |
Coward mode? You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
||
Subconscious Registered user Adventurer of the Human Mind Last page view: 5602 days, 4 hours, 10 minutes and 8 seconds ago. |
Low strenght can be negative damage modifier. /Edit And I would want to join up if possible. Auto. Tehmansikka AT gmail DOT com "The white baby dragon equips the small shield." WTF :D [Edited 1 time, last edit on 3/11/2008 at 09:11 (GMT -5) by Subconscious] |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
Hm, coward mode was the first thing I switched off when I took over, but it would make sense. |
||
Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 38 minutes and 32 seconds ago. |
It can't be because of strength. We have 15, that gives a bonus You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
||
Worst Player... ever Registered user Last page view: 4903 days, 4 hours, 48 minutes and 58 seconds ago. |
How about burden/satiation level? Does that make a difference to damage? |
||
Molach Registered user Lord of DurisMud Last page view: 5352 days, 10 hours, 50 minutes and 45 seconds ago. |
Dunno what this +dam is all about. With ring& sword off we have 1d3+1 damage at normal (+0+0) tactic. Wielding spear(+5) makes 1d8+7 because of (+1) from polearm skill bonus. Add blessed ring of damage and we are 1d8+13. My favourite tactic is very agressive (+8+3). So 1d8 +16dam. No worry. I see we became Neutral. I deem we have not enough food for a neutral precrown, and besides saccing will draw us to N= giving a regular crowning. And it takes LONGer to livesac at a neutral altar. So I will head to CoC upper levels and see what is there. |
||
Soirana Registered user Chaos Freak Last page view: 4360 days, 10 hours, 13 minutes and 13 seconds ago. |
once we have enough uncursing someone should fetch cursed stethoscope from mad doctor. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Oh man! Can't believe we lost all that piety... Ah well, I gues mistakes like that are easy when swapping these save files round (I certainly make dumber mistakes when loading up my own chars). The new shield is damned nice - should last us a long time. As for the damage stuff, I gave a fair amount of detail of the damage output in the log file I posted to the screenshot thread. We're doing plenty damage for this stage of the game, and with the shiny broadsword we can do even better. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 13 minutes and 18 seconds ago. |
> someone should fetch cursed stethoscope from > mad doctor. Yeah, before I kill him. Just joking, he's not worth enough exp. points to bother with. I have observed some things about rings of damage. First, I think they give a % increase, based on current damage output (strength?). In other words, that +6 that we are getting right now, will turn to +9 as our damage increases. Also, not all rings of damage are created equal. Some will stack, while others do not. The non-stacking rings will sometimes, but not always, yield different damage modifiers than regular ones. They also sell for different prices at shops. If a blessed ring (worn on the right hand) only provided a +3 benefit, that is a bit surprising. It may be possible though, that we just got hold of one of the cheap ones. The damage modifier is six now though, perhaps we got another strength point, or another skill level. That might have been enough to make the difference. Or maybe it was just coward mode. On a side note, I have noticed a similar effect with rings of slaying. If the ring says +6, it will still yield +9 regardless. I don't know if this is always true, but I can't remember ever getting just +6 from ANY ring of slaying. EDIT: Just read Darren's post. We may have lost the piety, but we will thankfully keep the 'lucky' intrinsic. That, paired with the ring of luck, should be enough to save us from at least a few disasters : ) Still, fate smiling on us would have been sweet. Put me in the 'fool filter', where I belong! [Edited 1 time, last edit on 3/11/2008 at 14:37 (GMT -5) by gut] |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
I just tested an old char with rings of slaying. Some off effects... A ring that says +6 only gives +5, and a ring that says +9 only gives +8. This is after trying many combinations of items. There might be other forces at play here, but it seems quite odd... Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
Haha, who needs piety anyway, right... right? It was probably coward-mode, though. Maybe when the cats attacked. I have also experienced the different types of rings of damage. I also wonder about the (+3) on, for instance, tower crystal shields. They seem to be (-3) instead of (+3). |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Heavier shields tend to give more of a to hit penalty. Why certain shields give a to hit bonus I don't know. There's certain random modifiers to it too of course. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 13 minutes and 18 seconds ago. |
Darren: > I just tested an old char with rings of slaying. > Some off effects... A ring that says +6 only > gives +5, Wow. That is much different than what I would have expected. Sulangatori: > Haha, who needs piety anyway, right... right? Well, you did get back to 'very close'. That should provide at least two prayers. We shouldn't need more than that for a while. Besides, we would have had to switch eventually for TP control. I probably shouldn't have converted us to L so early, I just wanted rid of that necklace. I am still a bit confused about why the diety didn't turn it to dust. The only thing I can think of, is that my piety wasn't high enough for the diety to get angry about it. I just read Moloch's post. I just want to say how nice it is, playing with people who actually pick pockets. I'm not used to all of this loot, 2 waterproof blankets! That's quite a luxury for a player like me, who doesn't use pickpocketing. Not to mention all of the other nice stuff. I notice we have a scroll of item detection, that opens the door for getting the TP wand, from the VDDL. Only need TP control now. Good luck SinX, and keep an eye out for yellow dogs : ) Put me in the 'fool filter', where I belong! |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
One must remember that rings of damage and slaying modifies the Tactics skill, so that testing rings under any tactic except 'normal' will be futile. On a random character from my svgs with Tactics at 58 this happened: taking of a ring of slaying (+7, +6) while 'normal' reduce damage by 7 - taking it of while 'berserk' reduce damage by 10. Same applies to ring of damage, although it will only give 9 damage on berserk. It came to show that this ring of damage gained one damage point for every aggressive tactic mode. Another character's ring of damage showed that it gained one point going to aggressive, none going further to very aggressive and finallly an additional point when berserk - a grand total of 2 additional damage points. This guy also had Tactics at 100. The ring of slaying also gained one point for every aggressive tactic mode, and since it started at 7 it ended up at 10. |
||
Darren Grey Registered user Last page view: 4450 days, 4 hours, 56 minutes and 22 seconds ago. |
Ah, so that's the logical explanation. Tactics must have a percentile effect on damage modifiers. This is evidently influenced by the skill, and by certain starsigns. The char I was testing with was on Coward mode, which explains why the rings were causing less additional damage than usual. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 21 minutes and 10 seconds ago. |
Edit was pain in ass. I am not sure whether it is enough to have Tactics at any level or if there is a line you have to cross to gain these additional damage points. Also, wearing a shield and taking of the rings one by one yielded nothing exciting. Taking off the shield yielded these results: 1) take off ring of damage first = dropped 8 dp instead of 9 dp. Then take off ring of slaying = no difference 2) take off ring of slaying first = dropped 9 dp instead of 10 dp. Then take off ring of damage = no difference. Probably a very, very simple solution. Weight or something, I don't know, too tired to think right now. gut: I must have misspelled something, it should say 'it least our god is very pleased now...' Hence, the ironic 'hurra'. |
Go to page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |