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Sulangatori
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Tourist


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1652 days, 9 hours, 52 minutes and 4 seconds ago.
Posted on Tuesday, March 11, 2008 at 16:58 (GMT -5)

Edit was pain in ass.

I am not sure whether it is enough to have Tactics at any level or if there is a line you have to cross to gain these additional damage points. Also, wearing a shield and taking of the rings one by one yielded nothing exciting. Taking off the shield yielded these results:

1) take off ring of damage first = dropped 8 dp instead of 9 dp. Then take off ring of slaying = no difference
2) take off ring of slaying first = dropped 9 dp instead of 10 dp. Then take off ring of damage = no difference.

Probably a very, very simple solution. Weight or something, I don't know, too tired to think right now.

gut: I must have misspelled something, it should say 'it least our god is very pleased now...' Hence, the ironic 'hurra'.
Molach
Registered user
Lord of DurisMud


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5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Tuesday, March 11, 2008 at 17:25 (GMT -5)

Yeah we are still at "very pleased". But no worry about the precrown, it is not going anywhere... and being N is better at this point of the game, it is simple to get food in arena level (get 100+ to be sure) and gold from at least 5 arena fights (fight nr 6 is 25% cat) so we can grab detect traps. After that we can change align at the L altar (remember to remove stuff, cloak should be blessed and removed leaving amulet to die...). Put a single arrow in missile slot if need to do it again.

Generating SI should not be a problem, will only be first generated artifact anyway...and we are soon level 14. In case anyone wants to go for 2 precrowns (I sure wouldn't). Herb room is the risky but high-paying strategy. 20 morgia roots would really add much to this char...along with all the other goodies.

I was using the spear, mostly to generate more corpses to eat. The club might earn some workout too, good to have some training in the penetrating skill. Bow will soon do more damage than coins anyway, so I started training that.
Sulangatori
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Tourist


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1652 days, 9 hours, 52 minutes and 4 seconds ago.
Posted on Tuesday, March 11, 2008 at 17:34 (GMT -5)

I really regret changing alignment there, because a pre-crown wouldn't have been that far away + we got a wand of monster creation to use on altar. Speaking of wands, shouldn't someone deplete those wands of wonder soon?
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gut
Registered user
Painted this one too.


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5108 days, 6 hours, 44 minutes and 12 seconds ago.
Posted on Tuesday, March 11, 2008 at 19:40 (GMT -5)

Moloch:
> at least 5 arena fights (fight nr 6 is 25% cat)

We have a potion of exchange, so potentially, a
way to deal with an arena cat. I have heard they
work, even when uncursed, but I seem to have
(somewhat shaky) memories of needing to bless them.

> Herb room is the risky but high-paying

The DDL is the lowest risk level for possible
herb generation. If anyone wants to make the
trip to see, it might be worth it.

I think the big room of the CoC might be kind of
dangerous, with spider factories and such. A more
conservative stratagy, would be to aquire a means
of TP first. It's not my choice though. Good luck
to the one who actually does the big room.

Sulangatori:
> Speaking of wands, shouldn't someone deplete
> those wands of wonder soon?

I meant to drain one of those on my turn, I just
forgot. I think I also forgot to mention that I
had stashed a few items on the top line of
Terinyo. One more thing for some player to
consider, is to use those two scrolls of increase
melee accuracy. They might compliment that
penetrating weapon nicely.

Thanks for clearing that up about the rings of
slaying, it makes perfect sense really. I have
also noticed that unlike rings of damage, it does
not matter which hand you wear it on. The damage
benefit is the same. Up until now, I have also
thought that the blessed/cursed status of the
ring did not matter in the slightest. Now, I
wonder.

Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 3/11/2008 at 19:46 (GMT -5) by gut]
Darren Grey
Registered user

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4450 days, 4 hours, 27 minutes and 16 seconds ago.
Posted on Tuesday, March 11, 2008 at 23:57 (GMT -5)

Si is certainly worth getting for the money. PoEx works uncursed, but we only have one. Cats can appear in the arena more than once. Potions of invisibility should help with the Big Room (I usually bless a stack of them before going in if I don't have other means of invis). We might also consider using the broadsword of the eagle instead of the spear - higher damage and extra speed. I didn't switch during my own play cause I thought it'd be better at the time to build up some spear marks.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Molach
Registered user
Lord of DurisMud


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5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Wednesday, March 12, 2008 at 04:30 (GMT -5)

Yes, spear marks is why I used it. There is no doubt the sword is better. However, extra speed now is not good - less exp. It should be used only in emergencies. But hten again - we will not have the marks for it, heh. Catch 22. In the long run polearm skill is so much better than swords, though. (At grand mastery) same damage, +2 better to hit and +16 better DV. I would personally sell it for a looot of cash later on. We must remember to equip it if we want to run away from something, though.

Big room is not too dangerous if stairs are located conveniantly. For summoners, just go up and down a level to lure away and kill summons, eventually you will lure away the summoner and kill it off-level. At this point I would still only pass through the room, snipping bushes as I pass, go down to get the SI. Entering dwarfville will mean a N altar...if we want a L one we must wait. Still nothing disasterous if we make it N. It is even possible to convert it (lure priest off-level and lock him up somewhere) without too much harm.

Go with the flow and build power is good plan for now.

EDIT: Just noticed game report...we got morgia and moss! Wohoo, we are so set. And a potion shop...must be true, merchants get more shops generated. D:6 means most of the useful potions can be generated here (possibly not ultra healing or education). Ah, the possibilities

[Edited 1 time, last edit on 3/12/2008 at 04:56 (GMT -5) by Molach]
vogonpoet
Registered user

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5167 days, 11 hours and 58 minutes ago.
Posted on Wednesday, March 12, 2008 at 08:47 (GMT -5)

This whole RRG idea is just full of win.
Silfir, nice one <ok>.

I am getting quite nervous about playing my turns - feels like I might be just in time to have chance to die from the mimic in Waldenbrooks for instance, depending on how Silfir and Iridia get on.... scary
Darren Grey
Registered user

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4450 days, 4 hours, 27 minutes and 16 seconds ago.
Posted on Wednesday, March 12, 2008 at 11:44 (GMT -5)

Morgia and moss outside the big room is brilliant. We desperately need the toughness, and it's nice not to have to worry too much about herbs in the big room. The potion shop will be handy for lots of water, mostly.

Nothing wrong with an N altar in dwarftown. We have the L altar on PC4 if we have any desire to switch alignment (and the only reason to do that is a precrown).

Mimic shouldn't be a problem at this stage with the decent DV. The only real "danger" upcoming is maybe the pyramid, the last arena fight, and the dwarven halls (should anyone decide to risk that rather than spend a *lot* of turns in the forest). After that we've got the high kings dungeon, dwarven graveyard, darkforge and the dreaded tower, but we should have some better equipment by then.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 27 minutes and 16 seconds ago.
Posted on Wednesday, March 12, 2008 at 13:48 (GMT -5)

And well done to Silfir for his leg. 18 PV now is awesome! And it's very handy that dwarftown is on D9. The scroll of magic mapping will be handy for getting through the SMC at some point (though we need teleport control and the VDDL wand too).

For vortexes you should remember that we have blessed arrows of contruct slaying - should take care of them in one hit.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Soirana
Registered user
Chaos Freak


Last page view:

4360 days, 9 hours, 44 minutes and 7 seconds ago.
Posted on Wednesday, March 12, 2008 at 14:22 (GMT -5)

i would be more interested where is girl's toughness.

And potions of education... Aren't they very low danger level?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Wednesday, March 12, 2008 at 18:07 (GMT -5)

I would use a L altar in dwarftown because I usually just end up L+-crowned. Less corruption, even. And then you can get holy water there. But no biggie at all.

The next consul probably SHOULD just harvest morgia and build toughness (and, as a bonus, willpower). But that will be seriously boring. So what will the next dictatorial consul do? Whatever (s)he wills. Which is the fun part.


I've never seen potions of education very early, so to make an educated guess - I'd say danger level higher than 10 or so.
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 27 minutes and 16 seconds ago.
Posted on Wednesday, March 12, 2008 at 18:26 (GMT -5)

The corruption bonus for lawful champions is very minor - background corruption is only affected in the most corrupting areas. However if we do go for an L crowning and we don't find another handily placed altar then it might be best to convert the dwarftown one after luring the priest out.

Harvesting morgia can be done in stages. Not much is needed to increase toughness, and it can be eaten whilst adventuring. Willpower is a minor consideration since it's already quite high.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Wednesday, March 12, 2008 at 18:40 (GMT -5)

Hey print out some screenshots!

Use the (PRE) (/PRE) to make it look nice
just use [ not (.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 9 minutes and 26 seconds ago.
Posted on Wednesday, March 12, 2008 at 19:26 (GMT -5)

Screenshot delivered as asked :)

Toughness is now 12, three more than before. I ran out of morgia, we have to get some more before continuing.

There's two more PV in that mithril chain mail, but it's cursed, so I didn't want to equip it right away. Then again, that might be a little paranoid.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Narcolepcy
Registered user

Last page view:

5017 days, 5 hours, 36 minutes and 52 seconds ago.
Posted on Wednesday, March 12, 2008 at 20:39 (GMT -5)

Potions of education are exactly danger level 10, so nice guess.
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gut
Registered user
Painted this one too.


Last page view:

5108 days, 6 hours, 44 minutes and 12 seconds ago.
Posted on Wednesday, March 12, 2008 at 21:08 (GMT -5)

Let's wear that brass amulet through the whole
game. I'm starting to become attatched to it.
Think about all it has survived so far. I tried
to smite it with devine wrath TWICE, it survived.
I tried to burn it off with a fireball trap...
it survived. Got to respect a survivor.

I think it has an intellegence of it's own. It
even managed to get uncursed. When Silfir prayed
by 'accident', was it REALLY an accident. Or did
the brass amulet have something to do with that.

I am starting to think it might be like the
crystal shard, from the icewind dale books. A
powerful force for evil, using it's weilder for
it's own purposes. I expect it to promptly take
vengance, should we manage to remove it.

On a serious note though, I am glad the quest
monster wasn't horrible. That could have really
thrown a wrench in the works. As it is, we have
the door open for a great fireball wand, and
some delicious ogre corpses. Mmmmm, strength.

Put me in the 'fool filter', where I belong!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 9 minutes and 26 seconds ago.
Posted on Wednesday, March 12, 2008 at 21:19 (GMT -5)

What? Are you implying that the amulet somehow took control of me? Ridiculous!

(Damn, he's onto me...)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


Last page view:

5108 days, 6 hours, 44 minutes and 12 seconds ago.
Posted on Wednesday, March 12, 2008 at 21:42 (GMT -5)

NO! Not just you! Read my own game report.

'It occurs to me, that playing upon just waking
up is not such a good idea. I hit the '_' key
instead of the 'O' key'

Kind of suspicious, that by praying just before
trying to get the amulet dusted, I probably
lowered my piety by just enough, so that the diety
would not be angry enough to do it.

That makes the BOTH of us that 'accidentally'
just HAPPENED to hit the '_' key. May I ask how
many times you normally hit the '_' key by accident
in your games. I normally don't even '_'
at all! It's not as though it looks like any
often used key, or is located in a convenient
spot on the keyboard. For goodness sakes, you
even have to press the SHIFT key to make it work!

If it's still there by my turn, I'm throwing it
in the Rift.
*Narrows eyes suspiciously*

Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 3/12/2008 at 21:50 (GMT -5) by gut]
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 27 minutes and 16 seconds ago.
Posted on Wednesday, March 12, 2008 at 23:13 (GMT -5)

Maybe we should give the amulet to Khelly? :P
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Sulangatori
Registered user
Tourist


Last page view:

1652 days, 9 hours, 52 minutes and 4 seconds ago.
Posted on Wednesday, March 12, 2008 at 23:26 (GMT -5)

I once tried giving Preserver to Khelavaster, but he coughingly denied.

Don't let blink dogs get away. Teleport control now would make things a whole lot easier.
vogonpoet
Registered user

Last page view:

5167 days, 11 hours and 58 minutes ago.
Posted on Thursday, March 13, 2008 at 03:46 (GMT -5)

File received <ok>, but whole looong day of work before me, will play and post this evening.

Surrounded by blinkies with a spear of hunting? What a dream. I like.
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Thursday, March 13, 2008 at 10:49 (GMT -5)

I think the amulet is destined for something big. And we DO have a potion of exchange. When the time is right, we can dip it and be assured of an amulet of life saving.

Unless the RNG is out to get us, in which case we will meet a Greater Titan in the DH.
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gut
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Painted this one too.


Last page view:

5108 days, 6 hours, 44 minutes and 12 seconds ago.
Posted on Thursday, March 13, 2008 at 15:27 (GMT -5)

Another 'accidental' prayer huh? Hmmm, I wonder...

+2 on DX is cool, CH and MA also went up. Don't
sweat the equipment loss, it's unavoidable
sometimes. That cloak's days were numbered anyway.
A cloak that good, cursed, and in the early game,
has explosion written all over it.

Weapon skills are coming along nicely. I think
that with so many different players, we are
going to go the 'jack of all trades' way. I
would still bet on pole arms skill, winding up
highest though.

Very glad to see that we now have an emergancy
casting of teleport. Well we now have TP control
plus a scroll of item detection. We have all
elements in place to get the TP wand from the
VDDL. With some beggar juice, we can even consider
an early DF raid. Doing that would generate an
artifact though.

I may have missed it, but does Rhea now have
intrinsic TP control, or just the ring. Also,
may I suggest swapping the -1 +3 armor for the +4
robe.
Put me in the 'fool filter', where I belong!
Subconscious
Registered user
Adventurer of the Human Mind


Last page view:

5602 days, 3 hours, 41 minutes and 2 seconds ago.
Posted on Thursday, March 13, 2008 at 15:31 (GMT -5)

Im not sure about Narcolepcy's email. Tell me if you havent received it.
"The white baby dragon equips the small shield." WTF :D
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Soirana
Registered user
Chaos Freak


Last page view:

4360 days, 9 hours, 44 minutes and 7 seconds ago.
Posted on Thursday, March 13, 2008 at 15:33 (GMT -5)

is training toughness outdated playing style?

bringing something with toughness <15 below animated forest is a virtual suicide.

Edit: Jellies are a problem? Rhea is out of thrown gold coins?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 3/13/2008 at 15:35 (GMT -5) by Soirana]
Subconscious
Registered user
Adventurer of the Human Mind


Last page view:

5602 days, 3 hours, 41 minutes and 2 seconds ago.
Posted on Thursday, March 13, 2008 at 15:40 (GMT -5)

Ohh. Forgot shes a merchant :D
Just havent played that class for ages.
"The white baby dragon equips the small shield." WTF :D
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Thursday, March 13, 2008 at 16:44 (GMT -5)

"bringing something with toughness <15 below animated forest is a virtual suicide."

- Yes, of course it's virtual suicide, as it is a computer game...



Love how plans are shifting with each consul. True chaos!

I sorta headed to CoC for some food and few hundred bucks, and look where we are now.

Word of warning, we have generated 2 artifacts, so for an easy precrown we might want to get our precrown before generating more. Getting one at 17 and doing the pyramid is possible, but somewhat tricky.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 9 minutes and 26 seconds ago.
Posted on Thursday, March 13, 2008 at 17:15 (GMT -5)

Huh? I don't get it. We generated the si, and which one after that?

EDIT: This just might be the sort of question you bang your head against a wall for afterwards.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 3/13/2008 at 17:15 (GMT -5) by Silfir]
Narcolepcy
Registered user

Last page view:

5017 days, 5 hours, 36 minutes and 52 seconds ago.
Posted on Thursday, March 13, 2008 at 17:41 (GMT -5)

Someone generated the scythe. I highly doubt a precrown will be prevented by artifacts generated before the pyramid, although getting precrowned before we level might take some work.

[Edited 1 time, last edit on 3/13/2008 at 17:43 (GMT -5) by Narcolepcy]
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 21 minutes and 39 seconds ago.
Posted on Thursday, March 13, 2008 at 19:17 (GMT -5)

I was thinking mabye someone wanted to enter darkforge to "check" it out... or even gremlin cave. Or even clearing the dwarven graveyard (for the elemental gauntlets). But not by accident, no.

It is possible to do the pyramid and then get a precrown at level ...20? That will be seriously boring. If I was in that position, I would resign myself to harvesting herbs in a non-pacified big room. All the way to 20. Yay. But then 10 players would have to spend their turns doing that. NBL.

Exp gained by live-saccing is not much, should be easy to keep exp gain low. That is easier when at a L altar, though. Also at N altars you need to be able to change align before praying, but that's not too hard either.

And who knows whether next consul will even bother to precrown? We will only get the stupid tome of Alosesuckus anyway.
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